Thea Libraries
Download Materials, Models and HDRI librariesMaterial Libraries
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During installation, a new sub folder called Brick Walls is created under Materials data folder. A material name that starts with 2×2 means that the textures used have 2048 x 2048 resolution, 4×4 means 4096×4096 and so on.
The textures have been setup with Cubic mapping for easy assignment (drag & drop ready) – the only exception are the materials with displacement (UV mapping is required for them). You can visit the related forum page with detailed instructions or check our short tutorial on cubic mapping.
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During installation, a new sub folder called “Exterior Pavements” is created under Materials data folder. A material name that starts with 2×2 means that the textures used have 2048 x 2048 resolution, 4×4 means 4096×4096 and so on.
The textures have been setup with Cubic mapping for easy assignment (drag & drop ready) – the only exception are the materials with displacement (UV mapping is required for them). You can visit the related forum page with detailed instructions or check our short tutorial on cubic mapping.
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During installation, a new sub folder called “Wall Finish” is created under Materials data folder. A material name that starts with 2×2 means that the textures used have 2048 x 2048 resolution, 4×4 means 4096×4096 and “proce” means that a procedural texture is used.
The textures have been setup with Cubic mapping for easy assignment (drag & drop ready) – the only exception are the materials with displacement (UV mapping is required for them). You can visit the related forum page with detailed instructions or check our short tutorial on cubic mapping.
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During installation, a new sub folder called Wicker is created under Materials data folder. A material name that starts with 2×2 means that the textures used have 2048 x 2048 resolution, 4×4 means 4096×4096 and so on.
The textures have been setup with UV mapping. You can visit the related forum page with detailed instructions.
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During installation, a new sub folder called “Upholstery Fabric” is created under Materials data folder. A material name that starts with 2×2 means that the textures used have 2048 x 2048 resolution, 4×4 means 4096×4096 and so on.
The textures have been setup with UV mapping. You can visit the related forum page with detailed instructions.
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During installation, a new sub folder called “Birch Tree” is created under Materials data folder. A material name that starts with 2×2 means that the textures used have 2048 x 2048 resolution, 4×4 means 4096×4096 and “proce” means that a procedural texture is used.
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During installation, a new sub folder called “Leather” is created under Materials data folder. A material name that starts with 2×2 means that the textures used have 2048 x 2048 resolution, 4×4 means 4096×4096 and so on.
The textures have been setup with UV mapping. You can visit the related forum page with detailed instructions.
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During installation, a new sub folder called “NS Tiles” is created under Materials data folder. A material name that starts with 2×2 means that the textures used have 2048 x 2048 resolution, 4×4 means 4096×4096 and so on.
The textures have been setup with Cubic mapping for easy assignment (drag & drop ready) – the only exception are the materials with displacement (UV mapping is required for them). You can visit the related forum page with detailed instructions or check our short tutorial on cubic mapping.
Information...
During installation, a new sub folder called “NS Slabs” is created under Materials data folder. A material name that starts with 2×2 means that the textures used have 2048 x 2048 resolution, 4×4 means 4096×4096 and so on.
The textures have been setup with Cubic mapping for easy assignment (drag & drop ready). You can visit the related forum page with detailed instructions or check our short tutorial on cubic mapping. Please use the links below to download the library.
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During installation, a new sub folder called “Thea Concrete 01” is created under Materials data folder. the textures used have 4096 x 4096 resolution. The textures have been setup with UV mapping for easy drag/drop right on your models.
You can visit the related forum page with detailed instructions.
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During installation, a new sub folder called “Metal Flakes Car Paints” is created under Materials data folder. The textures have been setup with cubic mapping for easy drag/drop right on your models.You can visit the related forum page with detailed instructions.
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During installation, a new sub folder called “Carbon Fiber” is created under Materials data folder. You can visit the related forum page with detailed instructions.
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During installation, a new sub folder called “Plastic Surface Finish” is created under Materials data folder. You can visit the related forum page with detailed instructions.
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During installation, a new subfolder called “Semi-Transparent Plastic” is created under Materials data folder. You can visit the related forum page with detailed instructions.
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During installation, a new sub folder called “Jewelry Metals” is created under Material data folder. You can visit the related forum page with detailed instructions.
Model Libraries
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During installation, a new sub folder called “Outdoor Furniture Set” is created under Models data folder.The set consists of: Two Seats, Armchair, Sunbed, Ottoman, Table, Sectional Corner Chair (left), Sectional Corner Chair (right), Sectional Armless Chair and Seat Cushions. You can visit the related forum page with detailed instructions.
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During installation, two new sub folders called “Birch Trees I” and “Birch Trees II” are created under Model data folder. In addition there is included a birch tree material library to change the leaves of the birch trees according to the seasons. During installation, a new sub folder called “Birch Tree” is created under Materials data folder. You can visit the related forum page with detailed instructions.
03. Lights Collection
A set of 15 textured and ready-to-use models, each one with a low-poly proxy and a selectable Thea Light, making it easy to change the intensity.
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Light intensities and emitting materials have been setup for night renderings with typical camera values: f-number: 2.8, Shutter Speed: 50 and ISO:300.
The file is in lib.thea format and once installed it will add a folder named Thea Lights Collection inside the Thea Data > Models path. You can visit the related forum page with detailed instructions.
HDRI Libraries
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During installation, a new sub folder called “HDRI IBL Studio” is created under Skies data folder.
The HDRI have been setup with Darkroom exposure and display settings for easy drag/drop right into your Studio scene.
Note that Thea Version 1.2 (revision 945 or newer) is needed for correct usage of this library. You can visit the related forum page with detailed instructions.