Thea for Rhino

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Thea for Rhino integrated plugin takes full advantage of Thea Render functionality and allows you to create high-quality photorealistic renders within Robert McNeel & Associates Rhinoceros® 6 / 7. With advanced features such as interactive render, true physically-based materials, innovative material layering, IES & HDRI light support along with a versatile rendering system comprised of unbiased and GPU engines, rendering within Rhino has become really powerful.


Adaptive Tracing is a technique that solves difficult lighting scenarios, such as caustics from point lights, sun pool caustics and diffuse interreflections.

This results in images with a higher dynamic range and lighting effects that were previously impossible.


Relight allows you to create infinite images from a single render. When Relight is enabled, every light in the scene can then be modified (intensity, color and status) and create different lighting setups in post production.

Every Relight setup can be saved in the Relight Editor panel as a Snap and then loaded back to the Darkroom for further editing or exported to an image file.


Thea for Rhino can run interactively in both Rhino’s Viewport and the Thea Darkroom. Select the desired Viewport and simply let Thea Render give you an immediate visualization of your scene.

With the addition of NVIDIA’s and Intel’s artificial intelligence denoisers, it is also possible to make use of denoising while in Interactive Rendering mode.


The advanced Thea material editor has been fully integrated into Rhino, bringing all the advanced and unique features of Thea materials.

On top of that, it is also possible to load materials in the editor using the Content Browser and make use of the Interactive Preview functionality to interactively preview materials before making the final decision.


Browse Thea Materials and Models from a unified window. With the Online Repository integrated in the Materials tab, you get access to thousands of materials, ready to download.

The Models tab contains all the stored Thea Models with the option to import them as Proxies in Rhino without overloading Rhino’s Viewport.


Thea for Rhino supports both NVIDIA and Intel artificial intelligence Denoisers, offering GPU and CPU accelerated denoising for both interactive and production renderings.

They dramatically reduce the render time, creating high-quality and noise-free images.

High Quality Material Libraries

Metallic Flakes

High Quality Material Libraries

Plastic Surface Finish

High Quality Material Libraries

Jewelry Metals



The back face of any surface can have a different material and this makes it now possible to create advanced materials like labels, sheets of papers and tree leaves.


Take advantage of the advanced material presets available in Thea for Rhino and create nearly every possible materials through an easy to use editor.


Batch Rendering makes it possible to bring all the Named Views straight into Thea Darkroom and render them one after the other. Also, custom properties can be defined per Named View.


Resume rendering is available to the user when more samples are needed or the rendering needs to be completed at a different time.


Thea for Rhino will render Grasshopper’s geometry while in Interactive Mode allowing you to see the result in photo realistic quality while working.


Out-of-Core rendering can be enabled when a scene does not fit on the graphics card memory and use the mainboard memory instead.


  • Resource Manager
  • Console & Network log
  • Geometry Subdivision (on render time)
  • Native Rhino materials support
  • Custom Light Evaluation
  • Clipping Planes
  • Lock to Viewport

Rhinoceros® is a registered trademark of Robert McNeel & Associates.


System Requirements


Windows 8.1 / 10 64-bit, Intel SSE3 CPU (or compatible)

Presto GPU
Nvidia CUDA Graphics Card (Compute Capability 3.x / 5.x / 6.x / 7.x / 8.0 / 8.6 ) with latest graphics driver or

AMD Graphics Card (Beta support for selected GPUs) with latest OpenCL and graphics drivers.
Note: for OpenCL rendering, render-on-the-fly displacement is supported only for UV bitmap textures.

Nvidia OptiX Denoiser
Nvidia 5.0 minimum compute capability required for Nvidia OptiX denoising in interactive rendering.
Nvidia 3.0 minimum compute capability card required for Nvidia OptiX denoising in production rendering.

Intel Open Image Denoiser
Intel SSE4.1 CPU (or compatible) required for Intel Open Image Denoiser.

Compatible with Rhino 6.33 and 7.17 and later.