
Materials
PBR Workflow in Thea
In this article we will learn how to work with PBR textures from sites such as: Substance Source, Poliigon, Quixel…

In this article we will learn how to work with PBR textures from sites such as: Substance Source, Poliigon, Quixel…

Learn how to create colored glass materials by using the transmittance and absorption values.

The quick frosted glass material is a mixture of glass, basic and coating layers.

Learn how to create a foggy glass material by using a glass layer and medium together.

Learn how to create a fabric material with the use of the fresnel ramp procedural and take a look at a few different cases of where fresnel ramp is used.

Create a dirty / smudged material by using a glass and basic layer together.