Thea Render v2.1 Maintenance Update

by | May 29, 2019 | Releases

A maintenance release has just been published for the Thea for SketchUp / Rhino / Cinema 4D integrations including several fixes and workflow enhancements. You can find an extensive list below.

Thea for SketchUp v2.1.896.1847 – Changelog

General:

  • Fix for slower model export when the number of materials in SketchUp model increases.
  • Fix for wrong texture coordinates when there is a specific mix of textured materials in a single group/component.
  • Mac: Fix for most recent Nvidia GPUs not being recognized.
  • Removed system sound when entering values. Added better handling of Esc and Tab keys.
  • Improved speed of handling large SketchUp textures in SU2018+. It still takes long to get large colorized SU textures (4K+) from SU.
    We recommend using RGB Shift option in Thea bitmap texture tone-mapping instead.
  • Fix for network rendering of .pack.thea creation in SU2018+ when the model contains textured materials with Unicode characters in names. It was resulting in black buckets/darker rendering when the network in use.
  • Fix for missing textures in export from TheaRender/Tools/Export Thea scene in SU2018+ to .pack.thea.
  • Thea Browser: Fix for failure to download an Online Material with a name ending with a space.
  • LUT is being disabled when switching to Filmic now.
  • Scene’s dot icon is being updated when pasting settings.
  • Fix for camera animation being loaded/saved in camera settings. It was resulting in wrong camera position in a subsequent rendering.
  • Even safer call to Laubwerk callback with handling Ruby exception. It still doesn’t fix a crash on rendering start-up caused by the LW player when certain Plant Kit is not installed – waiting for a fix in 1.0.30+.
  • Thea Browser: Fixed a crash when trying to insert an external model with .mod.thea.mod.thea extension
  • Crash fix for SU texture size modification when IR running.
  • IR is not restarted any more when Scene settings are saved or cleared.
  • Fixed glare intensity for supersampled renders. It will look the same as in Optix output. Glare value will have to be increased now to get the same effect as before.
  • Fix for erroneous, random new version notifications in RV887

Material Editor

  • Fix for layer mask procedural texture selection not working for existing texture.
  • Fixed the flickering Texture Properties on Mac when picking a color of a procedural texture.
  • SSS Layer – Absorption and Scattering colors are changed correctly.
  • Fix for a crash with Edge Ramp and wrong appearance when an object is scaled.
  • Texture Control highlights its name also when no Value is associated with a texture.

Thea for Cinema 4D v2.1.820.1847 – Changelog

  • Added: Engine update to 1847.
  • Bug Fix: Save in mat.thea format
  • Bug Fix: Load material would not set the material name correctly.
  • Bug Fix: Repository materials would not be downloaded correctly in MacOs.
  • Bug Fix: The engine minor version would not appear correctly in Thea Render > About.
  • Changed: Unit in bevel radius (Thea Object Tag) is changed to millimeters.

Thea for Rhino v2.1.101.1847 – Changelog

  • Presto crash fix when using edge ramp texture in combined / weighted / synthesis texture.
  • Fixed glare intensity for supersampled renders.
  • Fixed Thea materials sometimes not updating correctly interactive render.
  • Fix for layer mask procedural texture selection not working for existing texture.
  • SSS Layer – Absorption and Scattering colors are changed correctly.
  • Material editor texture control highlights its name also when no Value is associated with a texture.