We are happy to announce that we have released a new version of Thea for SketchUp (2.2.972.1867) that is fully compatible with the new SketchUp 2020.
Release notes
Plugin changelog:
- SketchUp 2020 support
- Added message next to the resolution text when OptiX fails. The raw image will be displayed instead
- Glare is temporarily disabled while rendering for performance reasons and applied when stopped
- Batch Render: The raw image will be saved instead of the denoised one in case OptiX fails to deliver the output image
- macOS 10.14 and above: Fixed the User Interface refresh issue
- LUT or CRF files can be used with Filmic now
- External Model (FBX, mod.thea) materials can be edited back again
- Fixed section plane position if it is parallel to one of axes
- Fixed visibility of an inherited invisible Emitter
- Thea Browser: When importing Thea material it is done as a single operation with single “undo” step
- EXR output settings are kept between sessions now
- Texture properties follow material editor even when it is docked in the main window
- Option to turn off warm-up phase in Preferences/Advanced
- Environment: Sun’s soft shadow can be fully controlled now even when Manual Sun is disabled
Engine changelog:
- Fixed visual artifacts for scenes with more than two lights (dark squares)
- Fixed banding artifacts in the shadow channel
- Applying now roughness linearization before micro roughness
- Network Rendering: Fixed wrong texture positioning in network rendering
- Network Rendering: Fixed black commits from nodes when the Shadow and SSS channels are enabled
- Fixed Gamma correction for the Edge Ramp procedural
- Fixed crash with Presto MC when using instanced area emitters
- Fixed artifacts for Presto MC when rendering materials with a Coating layer.
- Potential crash fix for AMD GPUs (Presto OpenCL)
- Fixed un-normalized normals after mesh welding
- Fixed Presto rendering with materials of coating plus single substrate of 0% layer weight
- Fixed vignetting weight in accelerated displays
- Fixed blackbody texture artifacts when temperature is set at extreme values
- Fixed medium sampling in Presto that could result in render artifacts
- Fixed noisy pixel artifacts in TR1 in the presence of sky/ibl lighting and shadow catcher
- FBX: Fixed imported textures with 3ds Max specific tags
- FBX: Fixed the UV transformation of fbx files