Version 3 – Available Now

Mar 2, 2021 | Announcements, News

We are pleased to announce the release of Thea Render version 3. This release brings a lot of new features as well as workflow enhancements and speed improvements in several areas.

New Features

Adaptive Tracing

Adaptive Tracing is a technique that solves difficult lighting scenarios, such as caustics from point lights, sun pool caustics and diffuse interreflections. This results in images with a higher dynamic range and lighting effects that were previously impossible.

Relight Editor

Relight allows you to create infinite images from a single render. When Relight is enabled, every light in the scene can then be modified (intensity, color and status) and create different lighting setups in post production. Every Relight setup can be saved in the Relight Editor panel as a Snap and then loaded back to the Darkroom for further editing or exported to an image file.

Random Color Texture

Random color is a procedural texture that can be used to add variation to your instanced models and create rich looking images for grass, bushes, trees, wooden floor and more.

Support for Intel® Open Image Denoiser

The Intel Open Image Denoiser is now integrated inside Thea Render. The AI-accelerated denoiser provides high quality noise free images and runs on the CPU.

Interactive Denoising

Denoising with both Intel’s and NVIDIA’s AI denoisers is also supported during an interactive rendering session.

Support for NVIDIA® CUDA® 11

Thea Render makes use of the latest NVIDIA CUDA Toolkit which introduces support for the NVIDIA Ampere architecture.

New in Thea for SketchUp v3

Thea for SketchUp has been updated with new features and workflow enhancements too. Some of them are:

Local Proxy Material Editing
Thea Proxy materials can now be edited with the Material Editor with a click of a button.

Better refresh of high resolution production renders
High resolution images refresh now faster without locking the interface.

Optimized Glare
Glare is now multithreaded and CPU/GPU accelerated, making it a lot times faster.

Faster interactive scene updates
Geometry heavy scenes perform faster during interactive rendering and object translation is now a lot faster.

More updates

  • Support for Lindalë Skatter™ v2
  • Out-of-core Rendering
  • Multithreaded export
  • HDR Region Render
  • Enhanced Channels
  • Improved interactiveness
  • UI Improvements

New in Thea for Rhino v3

Thea for Rhino has also been updated with new features and workflow enhancements. Some of them are:

Render History in Darkroom
A new panel has been added to the Thea Darkroom with a list all the rendered images with the option to revisit and modify previous renders.

Unified Content Browser
Material, Models and Asset Managements are now all under one unified Content Browser.

Resume Render
It is possible to increase the amount of samples per pixel and resume a finished render.

Enhanced Region Render
Region Render is now blended with the whole image and tone mapping operations affect the whole image. On top of that, resume rendering is also supported by region renders.

More updates

  • McNeel Grasshopper® interactive updates
  • GPU-Accelerated Glare.
  • Console and Network log
  • Out-of-core rendering

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Caustics is an advanced but expensive engine feature adding to the realism of the scene. Pool caustics is one of those things that take the image to the next level. Let us see how to setup the scene, create the water material, and change the render settings to take caustics into account.