BED ROOM

Final renders, ready to show off.
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Pery6203
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Fri Apr 12, 2019 5:46 am

made this just to try thea for sketchup.
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b2.jpg
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Tomasz
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Fri Apr 12, 2019 6:59 am

Looks good.
Pillows have low roughness. In the second shot they look like made from a plastic. :)
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Pery6203
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Fri Apr 12, 2019 7:16 am

Tomasz wrote:
Fri Apr 12, 2019 6:59 am
Looks good.
Pillows have low roughness. In the second shot they look like made from a plastic. :)
agree , thanks for the point out . actually scene was setup very fast , may be in just 15 minutes. if its vray it will take 1 hour minimum setting up
materials , lightnings , exposers ,etc. because long time vray user i am still confused between vray's reflection glossiness and thea's roughness.
actually i wanted to make pillows silky but made it plastik :D
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george
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Fri Apr 12, 2019 7:28 am

You could try adding the Fresnel Ramp procedural on the Diffuse channel of the pillow material.
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Fri Apr 12, 2019 8:37 am

george wrote:
Fri Apr 12, 2019 7:28 am
You could try adding the Fresnel Ramp procedural on the Diffuse channel of the pillow material.
thanks for the guidance sir , will try fresnel in pillow too.
btw i made advance material by following and interpreting corona for max materials , i dont know this is the right way to make materials in thea. but they looks good. suggestions are welcomed.

!) bed head board material
!!) bed sheet material .
please ignore name of materials , too lazy to rename them. :D
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Tomasz
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Fri Apr 12, 2019 2:36 pm

If you ask then every layer below the second Basic layer will not have effect on the material because the second layer weight is 100%. I doesn't have Weight Map neither, so no chance to see anything below. Two layers will be enough then.

With regards to material creation, I am not an exert. You may check fabrics in our Online repository to learn from them.
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Pery6203
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Sat Apr 13, 2019 5:38 am

Tomasz wrote:
Fri Apr 12, 2019 2:36 pm
If you ask then every layer below the second Basic layer will not have effect on the material because the second layer weight is 100%. I doesn't have Weight Map neither, so no chance to see anything below. Two layers will be enough then.

With regards to material creation, I am not an exert. You may check fabrics in our Online repository to learn from them.
thanks tomasz ,
i dreaded somewhere in forum or guide , if we put value of 100% for all layer , say for 4 layer in our case , then automatically equal value goes for each layer , in our case 25 % . to check it i am doing a quick test by deleting 2nd and 3rd layer. will post results.
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Sat Apr 13, 2019 6:02 am

here is the test i did , i can see difference clearly so i think it means we can create multiple layer with 100 % value for each . yes i have not applied mask on all material but i think it works by grey curve applied on diffuse layer . i am happy from the results . thanks tomasz.
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Sat Apr 13, 2019 9:20 am

enjoying playing with materials and lighting , two more :)
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BED 3.jpg
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Tomasz
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Sat Apr 13, 2019 1:15 pm

Nice to see your talent in action here. :)
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