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Re: Thea models?

Posted: Tue Sep 21, 2010 12:55 am
by DallasRT
Here are my grass styles done in C4D. Use them how ever you want. I hope to see them in a render or two. :)

Image

http://dl.dropbox.com/u/9197201/Grassv2_OBJ.zip

Re: Thea models?

Posted: Tue Sep 21, 2010 10:52 am
by Hieru
Wow, these look like they will be fantastic - especially the long grass.

I look forward to trying them out soon.

Thank you for sharing.

Re: Thea models?

Posted: Wed Sep 29, 2010 2:49 am
by jsteacy
DallasRT, I have a great project I would like to try these grass styles in, but the link appears to be broken, can you look into it? I would love to try using these!

Re: Thea models?

Posted: Wed Sep 29, 2010 7:28 am
by DallasRT
Try now

Re: Thea models?

Posted: Wed Sep 29, 2010 7:57 am
by 19marco23
You are the best..:-) you are all so good! Thank you so much!

Re: Thea models?

Posted: Wed Sep 29, 2010 7:29 pm
by jsteacy
Awesome!!! thanks for the fix! :D

Re: Thea models?

Posted: Wed Sep 29, 2010 8:18 pm
by DallasRT
Ok here is a tree that is rather low poly but looks great. Plus, we are coming around to that time of year. It would be nice to see some talent turn this into a Christmas tree.

When you open up in Thea, in the Scene - Models you will see four "models". All you have to do is put the material for the Branch and Needles only. For some reason when I export in C4D to 3DS this is what happens.

Image


http://dl.dropbox.com/u/9197201/Pinetree.zip

Re: Thea models?

Posted: Wed Sep 29, 2010 9:49 pm
by sepo
The tree looks great. Thank you.

Re: Thea models?

Posted: Wed Sep 29, 2010 10:51 pm
by Hikaru
Thank you very much DallasRT :)

Re: Thea models?

Posted: Thu Sep 30, 2010 9:02 pm
by imodel
The pine tree is a nice work, thanks for posting. Needles are convincing and suitable for foreground. The branch system is not necessary for this model however (post xfrog). The branch could be included in the diffuse map. A simple trunk would suffice reducing the file size by half.