Thea models?
- ellagarden
- Posts: 69
- Joined: Fri Aug 13, 2010 5:54 pm
- Location: Moscow
- Has thanked: 0
- Been thanked: 0
Another question. I have a flower in Thea scene. Three details, three textures. Stem, petals and leaves combine in group, it makes manipulations easy. But if I want use the scene on other PC, I need take all textures with scene. Can I merge into a single element geometry and textures and working with one file.
- ellagarden
- Posts: 69
- Joined: Fri Aug 13, 2010 5:54 pm
- Location: Moscow
- Has thanked: 0
- Been thanked: 0
This way is more convenient for sharing or using in different PC, but can I merge (glue, weld) geomerty and textures in one unit without additional folders. Make "OBJECT" than, "LIBRARY",
like in CINEMA 4D.
like in CINEMA 4D.
- DallasRT
- Licensed User v1.5
- Posts: 1147
- Joined: Fri Jul 09, 2010 7:12 am
- Location: Carrollton, Texas
- Has thanked: 0
- Been thanked: 0
Here are some Poinsettias. Made in C4D with Xfrog. I include the 3DS files and all materials.

http://dl.dropbox.com/u/9197201/Poinsettia.zip

http://dl.dropbox.com/u/9197201/Poinsettia.zip
Xeon 5600 Series 4 Twelve Core Processor
192GB DDR3 1333 MHz
4 - Quadro 6000
192GB DDR3 1333 MHz
4 - Quadro 6000
- DallasRT
- Licensed User v1.5
- Posts: 1147
- Joined: Fri Jul 09, 2010 7:12 am
- Location: Carrollton, Texas
- Has thanked: 0
- Been thanked: 0
Poppy!

http://dl.dropbox.com/u/9197201/Poppy_Anemone.zip
I have been working on a new grass that I am going to test. If it looks like what I think it should I will post along with a tree. Unfortunately, I just can't make a very low poly tree without it looiking crappy. The one I have been working on looks life like but has a moderate to high poly count.

http://dl.dropbox.com/u/9197201/Poppy_Anemone.zip
I have been working on a new grass that I am going to test. If it looks like what I think it should I will post along with a tree. Unfortunately, I just can't make a very low poly tree without it looiking crappy. The one I have been working on looks life like but has a moderate to high poly count.
Xeon 5600 Series 4 Twelve Core Processor
192GB DDR3 1333 MHz
4 - Quadro 6000
192GB DDR3 1333 MHz
4 - Quadro 6000
- DallasRT
- Licensed User v1.5
- Posts: 1147
- Joined: Fri Jul 09, 2010 7:12 am
- Location: Carrollton, Texas
- Has thanked: 0
- Been thanked: 0
Ok, I redid my grass poly and I like what I have done. The scene has my grass instance with a plane that is covered in the material "mud" from dgreph. The ruins and rocks are also mine and I will include the Thea scene file so you can use it and all objects.

http://dl.dropbox.com/u/9197201/TheaGrassScene.zip

http://dl.dropbox.com/u/9197201/TheaGrassScene.zip
Xeon 5600 Series 4 Twelve Core Processor
192GB DDR3 1333 MHz
4 - Quadro 6000
192GB DDR3 1333 MHz
4 - Quadro 6000
- Hikaru
- Licensed User v1.5
- Posts: 361
- Joined: Tue May 12, 2009 8:19 am
- Location: Bilbao - Bizkaia - Euskadi - Spain
- Has thanked: 0
- Been thanked: 0
- Contact:
A big one and special Thanks DallasRT!
I have messing around my grass settings, although I did it before, I can't fit nice ones in Thea (I imported scenes from KT in last renders using instanced grass) and this scene looks good and it's sure than it gonna helping me to clear my mind and begin for scratch.
I have messing around my grass settings, although I did it before, I can't fit nice ones in Thea (I imported scenes from KT in last renders using instanced grass) and this scene looks good and it's sure than it gonna helping me to clear my mind and begin for scratch.