
I have a large area of sand covered with weeds and bushes. There are also clear areas.
I need to put a non-uniform texture on the entire area but I cannot find a way to do that since textures with any character to them are typically only about 10" x 10" and not tileable. Even when made "tiled", the unique character (e.g., stones) cannot be successfully tiled.
I used Substance Converter to bring in some "perfect' textures, but they have the same non-tileable problem.
So the question is: How do I apply a texture (other than a solid color or a completely random one like "grass") to a large area?