Hello all,
I'm trying to recreate the spherical bowl's glass shader you see in the picture (rendered with Vray).
The colored ones are more or less doable with my weak knowledge but I can't reproduce the whitish one on the right.
Actually how do you create a white frosted glass in thea? I tried SSS, mix of basic(white)+glossy(transparency), mix of coating+glossy, SSS+basic, ... but without success.
Coated Glass
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Hi,
none of those glass materials on repository is good for this setup you got?
http://resources.thearender.com/site/home.php
none of those glass materials on repository is good for this setup you got?
http://resources.thearender.com/site/home.php
- nigec
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Which engine are you using? unbiased or even AMC is better than Presto
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- Rombout
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My guess is use these from the translucent plastic material and add a coating. But these materials are hard to render and tend to produce noise.
https://thearender.com/site/index.php/r ... astic.html
https://thearender.com/site/index.php/r ... astic.html
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Could you upload the scene please (Sketchup)?
- JQL
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What's the problem with the glass from standard materials?
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- JQL
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If that translucency is Glossy based it will take longer to render but it's easy to setup.
Simply increase roughness to 100% and delete absorption.
Below is a 4 minutes render:
However for a fast plastic solution the only thing you have to consider is translucency. It's like a fast solution to SSS.
In this case you just have to use a basic material, define the plastic color as a white inside the safe white zone and then use reflectance and roughness to define surface reflection.
Then you setup how translucent is the plastic with the translucent color. In this case it's 100%
Below is a 1 minute render:
Simply increase roughness to 100% and delete absorption.
Below is a 4 minutes render:
However for a fast plastic solution the only thing you have to consider is translucency. It's like a fast solution to SSS.
In this case you just have to use a basic material, define the plastic color as a white inside the safe white zone and then use reflectance and roughness to define surface reflection.
Then you setup how translucent is the plastic with the translucent color. In this case it's 100%
Below is a 1 minute render:
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Win 10 64bit
Sketchup 2017 64bit
Intel i7 5820K 3.3Ghz 32Gb Ram
Nvidia Titan X 12Gb
Visit us on facebook!
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Sketchup 2017 64bit
Intel i7 5820K 3.3Ghz 32Gb Ram
Nvidia Titan X 12Gb
- Rombout
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Here's my final output, still wasnt clear though. Ive attached the mat for you
- Attachments
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- Glass-White_TL70-30.mat.thea
- TLP 70-30
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