Im using Windows as server, Linux as client, using network and bucket rendering. Both machines contribute to the rendering but they render differently - as shown in the image.
I'm using the darkroom inside Rhino - in Thea Studio it works fine.
[BUG] Netw.client renders buckets with different brightness
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- bmscmoreira
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- bmscmoreira
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Thanks. Yes, same version... it happened and then it stopped doing that.
I will see if it happens again or I can recreate this, and report back.
I will see if it happens again or I can recreate this, and report back.
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I saw that kind of problem before in a somewhat different situation. I got around by using CPU or GPU only to render the scene. It appears to be the coordination between CPU and GPU somehow got messed up.
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My Real-Time Architectural Design in Unreal Engine blog with videos and downloads: https://designcommunicationfx.com/