wine bottle cabernet sauvignon

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3DCGdesign
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Fri May 22, 2020 3:04 pm

I have to say thank you to Tomasz, and team "sketchup plugin" for the wonderful experience I had creating these materials.
They are, believe it or not, some very complex materials and honestly I would have been at a massive loss trying to create them by myself in Thea studio, or almost any other software I know of... but the implementation of the GUI for materials in SU is actually a delight and simple to use to make complex materials. Praises for Thea4SU with Presto - it's turned painful materials creating into a lot of fun.

Any tips to improve would be welcomed. I need it to look real.
(open to view full res - 4000px high)
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WineBottle-CabSauv_06-Scene 6.png
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acrighton (Fri May 22, 2020 5:48 pm) • youyou40 (Sat May 23, 2020 6:41 am) • Tomasz (Mon Jun 08, 2020 10:00 am)
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gwengosch
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Fri May 22, 2020 4:23 pm

It's a very nice bottle!
How do you apply the brand logo?
Gwenael Gosch
La fabrique à plans
http://www.lafabriqueaplans.fr
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3DCGdesign
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Fri May 22, 2020 5:58 pm

Hello, thank you. :wave:

It was modeled in Blender.

I inserted image as plane, subdivided the plane 20x and applied a curve modifier to wrap the label around the bottle. Held it away from the surface of the bottle .1mm
uv mapped in Blender

exported to fbx, then exported fbx to collada (direct collada export is quirky for me) to SU to render with Thea.
custom studio with LEMs
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Untitled-1.jpg
Untitled-2.jpg
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duanekemp (Mon Aug 31, 2020 6:59 am)
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youyou40
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Sat May 23, 2020 6:40 am

:clap: :clap: Really very realistic
https://www.vision-3d.fr/
https://www.facebook.com/Guillevic40

Sketchup 2017
Thea studio v1.5.09 1462

Windows 10, i7-490k, gtx 970 + gtx 1080
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gwengosch
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Sat May 23, 2020 10:09 am

Thanks a lot, very good job!
Gwenael Gosch
La fabrique à plans
http://www.lafabriqueaplans.fr
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3DCGdesign
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Thu May 28, 2020 1:11 pm

There are some hot pink reflections in the floor - any idea why this is happening and how to fix it?
I will send file for evaluation if anyone thinks they can fix it.
Thanks
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WineBottle-Rose-02-Scene 9.jpg
Untitled-1.jpg
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Tomasz (Mon Jun 08, 2020 10:02 am)
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mrwip
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Thu May 28, 2020 3:23 pm

Hi, I could give it a try if you want. It may be linked to the tracing depth...
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3DCGdesign
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Thu May 28, 2020 4:52 pm

HI MrWip, thanks - I may send the scene to you when I can sit down.
there's a tracing depth option in Tr2? :shock: :?
Where's that? (presumed You don't mean sampling)
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3DCGdesign
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Thu May 28, 2020 8:38 pm

Here's the Rose so far. still noise - tr2 2 hrs, the Cabernet was with Presto.

The Optix denoiser doesn't work for me (gives an error message, is there a way for me to enable the NVIDIA AI denoiser? It's really good.
Optix Denoiser: unspecified launch failure (entry)
Optix Denoiser: unspecified launch failure (device memory)
You can see that the reflection is still :crazy: :problem:

win10 corei7-9750h with 16Gb
geforceRTX 2060 6Gb
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WineBottle-Rose-03-28DegCam-dnz.png
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Tomasz
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Mon Jun 08, 2020 10:05 am

I would like to test the model myself. It looks like TR2 bug. Those reflections are simply wrong.

We have had a similar bug with was showing up when ground was used, but it was fixed. Maybe it is yet another case.
If you replace the ground with a large enough plane, does it still show the issue?
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