Minimizing Post Processing

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pooya.pnd
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Sat May 09, 2020 1:38 pm

If I remember correctly, the fresnel option has been removed in 2.0 and replaced by a procedural. Try to render in 1.5 and see if it works better, otherwise you will have to make your fresnel materials in 2.2.
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Oh, I didn't know this, thank you very much for the information. :thumbup:
man
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Wed May 13, 2020 4:38 pm

pooya.pnd wrote:
Sun May 03, 2020 11:14 am
So there are literally no answers to this question?
Sorry pooya.pnd. for the late reply. Thea render version 1 had a feature called relight. It is similar to multilight in maxwell render. You watch here
https://youtu.be/P7BwkJa88Kw

And here
https://youtu.be/_j8auUJ_wWc

You can read more about them in here
https://blog.maxwellrender.com/tips/mul ... -favorite/

Here are some workflow done in corona render. This feature is called lightmix in corona render.
https://youtu.be/sPR7lv-q6lk
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OSKAR.MESZAR
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Thu May 14, 2020 5:56 am

Pooya
As dbalex said, mixing your texture with procedural fresnel works really fine.
Only one thing, as far as know
To get physically correct renders
IES light multiplier should stay at default value 1.
Thats factory setting of real type of specific light. So instead of tweaking strenght of lES you should play with ISO, shutter speed.
My two cents, maybe will help.👍
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pooya.pnd
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Sat May 16, 2020 5:32 pm

man wrote:
Wed May 13, 2020 4:38 pm
pooya.pnd wrote:
Sun May 03, 2020 11:14 am
So there are literally no answers to this question?
Sorry pooya.pnd. for the late reply. Thea render version 1 had a feature called relight. It is similar to multilight in maxwell render. You watch here
https://youtu.be/P7BwkJa88Kw

And here
https://youtu.be/_j8auUJ_wWc

You can read more about them in here
https://blog.maxwellrender.com/tips/mul ... -favorite/

Here are some workflow done in corona render. This feature is called lightmix in corona render.
https://youtu.be/sPR7lv-q6lk
This is outstanding, thank you very much. So as I figured out, there's no such feature in Thea 2?
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pooya.pnd
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Sat May 16, 2020 5:34 pm

OSKAR.MESZAR wrote:
Thu May 14, 2020 5:56 am
Pooya
As dbalex said, mixing your texture with procedural fresnel works really fine.
Only one thing, as far as know
To get physically correct renders
IES light multiplier should stay at default value 1.
Thats factory setting of real type of specific light. So instead of tweaking strenght of lES you should play with ISO, shutter speed.
My two cents, maybe will help.👍
Oh, I didn't know that. I usually play alot with light multipliers. I try to work with ISO from now on. Thank you very much for the heads up.
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