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Licensed User v1.5
Licensed User v1.5
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Tue May 07, 2019 7:49 am

Hello everyone,
I'm asking myself a question and i can't find any answser
I'm working on my road texture, and i'd like to have the possibility to add a white line on it but not everytime.
So i'm making my base road texture, but if i add the white line texture (like a decals) my whole texture become white (even if my decals is in PNG)
It's difficult to explain so i add you some screenshots.
Is there a way to blend them so i can play with my decals (make a larger if necessary without touching the base material)?
Thank you very much guys
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Thea Beta Tester
Thea Beta Tester
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Tue May 07, 2019 9:31 am

A png has a RGB (red, green, blue) value attached to it as well as an Alpha, hence the RGBa.

That alpha is what makes it transparent.

Thea uses the RGB of the image on the diffuse slot, without alpha, that's why it's white.

For you to use the alpha of the image in this case you should insert the image on the layer weight slot, edit texture properties and select alpha channel instead of RGB.

This will be the right choice for this case material wise.

However what you could also do is use two faces, one with asphalt material and the other with the stripe.

That will allow you to model the stripes independently from the asphalt.
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Licensed User v1.5
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Fri May 10, 2019 2:02 am

You use your stripe as a color map, you should use layer weight to mask that layer. Also make sure the stripe is white, now its th otherway around.

Nice seeing you use my Theme :)
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