Corinthian Order

Final renders, ready to show off.
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notareal
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Mon Nov 08, 2010 6:55 pm

Scene by michaliszissiou. Progressive(BSD) and CRF, Render time 10 min.
Corinthian_order_Progressive(BSD)_AO_Agfa-Scala-200xPull1.png
Corinthian_order_Progressive(BSD)_AO_Agfa-Scala-200xPull1.png (2.54 MiB) Viewed 3776 times
Corinthian_order_Progressive(BSD)_AO_Portra-800CD.png
Corinthian_order_Progressive(BSD)_AO_Portra-800CD.png (2.36 MiB) Viewed 3773 times
TR1 and CRF, Render time 10 min. (Used somewhat different balance with illumination)
Corinthian_order_TR1_Portra-800CD.png
Corinthian_order_TR1_Portra-800CD.png (2.32 MiB) Viewed 3726 times
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PolyTect
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Mon Nov 08, 2010 7:38 pm

Wow nice mapping! Thats a lot of detail. I think the ambient occlusion worked out well for being bsd, really makes the capitals detail pop. Pardon my noobness, but what does CRF stand for?

I would like to see this scene with the some generated ivy! If you haven't used it before, the Luft Ivy Generator works great and is free.
http://graphics.uni-konstanz.de/~luft/ivy_generator/
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notareal
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Mon Nov 08, 2010 8:11 pm

CRF = Camera Response Function
http://www.thearender.com/forum/viewtop ... =17&t=2999
Can be find in Content>Properties>Display Properties>Exposure for interactive render and Dark Room too.
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PINOY
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Wed Nov 10, 2010 2:31 am

Nice one Notareal. I love the textures!
i've been expirementing CFR i.e BW images.
Nice feature. Cheers
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blair
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Wed Nov 10, 2010 6:57 am

Looks REALLllly good!!
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nektares
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Fri Nov 12, 2010 7:21 pm

Black and white render contrast is very interesting, but i prefer the color picture because that moss on the texture is truly fantastic, i like this render a lot! that soft light on the top of the architrave looks great too, is that texture displaced or bumped? cheers!
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notareal
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Sat Nov 13, 2010 5:44 am

Textures are normal mapped. Mesh has a good topology, thanks to 3DCoat.
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