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Re: [REQ] Preview Textures on Material Editor/Editing texture colors

Posted: Sun Jun 30, 2019 9:22 am
by SandroS
JQL wrote:
Sat Jun 29, 2019 9:00 pm
What I miss from original studio is the second Matlab. It was very handy to compare materials and drag and drop textures between them.

I agree, IR doesn't need much space, lall tools visible avoids clicking to try and open hidden stuff that we need all the time
and the 2nd lab is right there next to the texture preview window. so if you want to compare materials you only have to switch that the texture tab to 2nd mat lab and off you go.

Re: [REQ] Preview Textures on Material Editor/Editing texture colors

Posted: Sun Jun 30, 2019 9:27 am
by SandroS
Javadevil wrote:
Sat Jun 29, 2019 10:21 pm
@SandroS it's looking a lot like Maverick :D
i wasn't sure what Maverick is but i looked it up and you're right, very similar. i've been using this layout for years now as it's so convenient to have as much info as possible to hand for quick adjustments.

i've also saved other layouts for other uses.

i think the take away here is that the layout needs to be customisable. dockable windows with switchable tabs at a minimum. fully customisable is preferred and is a more up to date solution.

a single forced layout would be the final nail in the coffin AFAIC. but surely we're in an age now where that would never be a consideration?

Re: [REQ] Preview Textures on Material Editor/Editing texture colors

Posted: Sun Jun 30, 2019 9:29 am
by SandroS
nigec wrote:
Sun Jun 30, 2019 7:21 am
I think if you look at any review for Thea everyone liked its MatLab , the saving grace with the previous plugins was it was always an option if the plugins system fell short.
The MatLab concept was never broken so why fix it or go backwards
+1

Re: [REQ] Preview Textures on Material Editor/Editing texture colors

Posted: Sun Jun 30, 2019 10:18 pm
by Javadevil
SandroS wrote:
Sun Jun 30, 2019 9:27 am
Javadevil wrote:
Sat Jun 29, 2019 10:21 pm
@SandroS it's looking a lot like Maverick :D
i wasn't sure what Maverick is but i looked it up and you're right, very similar. i've been using this layout for years now as it's so convenient to have as much info as possible to hand for quick adjustments.
I think the UI of Maverick is pretty standard these days for Studio style renderer, Look at Keyshot, Maxwell, Its been there for years.
Maverick render looks pretty for you guys that like Studio, also good upgrade price at the moment if you have every used Fry, Arion, etc..:)

Re: [REQ] Preview Textures on Material Editor/Editing texture colors

Posted: Wed Jul 10, 2019 1:02 am
by Rombout
I don't see how this is related to the the initial post. You probably posted on the wrong topic...
A bit late but here goes, it is related since your talking about previewing texture on the material editor. Im trying to point out that using separate menus is tedious workflow.

But they seem to be working on that which is nice.

Re: [REQ] Preview Textures on Material Editor/Editing texture colors

Posted: Wed Jul 10, 2019 9:37 am
by JQL
Ok. Thanks for clarifying that. I agree with you The less clicking the better and I feel this is also true in t4su, that should be optimized

Re: [REQ] Preview Textures on Material Editor/Editing texture colors

Posted: Wed Jul 10, 2019 11:18 am
by SandroS
claudio wrote:
Thu Jun 27, 2019 9:02 pm
It's not settled, we are still exploring new ways and any help from you is welcome.
Please if anybody want to make proposals (maybe with some quick mock up), we could also do a poll in the forum.
if you're expecting mockups that look anything like the current Altair render app you'll be waiting a long time.

i took the time to create and explain my preferred layout, which has also been given the thumbs up by some of your more experienced users, yet you can't take the time to even acknowledge my post.

but please, carry on and alienate the few passionate users you have left...