Speed Boost 2x

Check out our technology advances and new features.
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giannis
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Dear friends,

you know we are working hard "behind the scenes" to get the most out of Thea Render. And we are taking the opportunity, this summer period, to advance Thea to the next level. During the last weeks, we have worked on the core of the application and succeeded into achieving a remarkable speed boost that makes Thea up to 2 times faster!

In more detail about our achievement:
  • Render times are now decreased between 25% and 50%. This is true for all render modes although it is much more obvious for the unbiased modes TR1/TR2 - BSD shows a speed increase as well but depends more on the scene.
  • Construction of the environment (during initialization) is now multi-threaded. This means faster render startup and a more fluid interactive render!
  • There is a reduced memory footprint now - estimated between 10-20%, that makes it possible to render even heavier scenes.
  • The improvement is even more pronounced for heavily instanced scenes (with speed ups between 2x and 5x!) - a particular example can be seen below. The scenes that use displacement on the other hand show marginal improvement since displacement-on-the-fly is a different process to optimize.
We are sure you are going to love our new version. We are continuously working on various improvements and advances, so we believe next public revision will be an important milestone for us. Stay tuned!

best wishes


A heavy instancing scene rendered with our latest internal Thea Render x64 version. Scene created by Pentti Lahdenperä using Thea's instancing tool.
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Heavily instanced mountain with a total of 107 billion triangles. Rendered with TR1 (on i7, 6Gb) for around 1h.
Heavily instanced mountain with a total of 107 billion triangles. Rendered with TR1 (on i7, 6Gb) for around 1h.
Instancing_107_billion_polys_i7_920_6GB_TR1_1h.png (7.33 MiB) Viewed 21819 times
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Bendbox
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WOW Giannis!!!!!!!!!!!! This is absolutely terrific! What a great improvment! As always, your team rocks!

Ryan
Best Regards,

Ryan

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Jakchit
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This is awesome news! The developers of Thea are amazing!
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saurus
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After Kerkythea, Thea boost! Thank you in advance :) :clap:
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Hieru
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Great news - really looking forward to the next update!!!!!
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Very exciting, already I'm thinking of endless fields of grass and trees :D
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custa1200
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X64 for Mac OS too?
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Dangeresque92
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Any tentative ETA? Cannot wait to get my hands on this!
Intel i7 940, 16gb DDR3 RAM, GeForce 470, Windows 7 Ultimate 64-bit
Google Sketchup 8/Rhino + Thea Render
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giannis
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custa1200 wrote:X64 for Mac OS too?
Yes, Thea runs now on OSX 64-bit but there are some UI glitches that we need to address first (some text and panel alignment problems). Logically it will be there with next public revision.
Science may limit knowledge but should never limit imagination - Bertrand Russell
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giannis
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Dangeresque92 wrote:Any tentative ETA? Cannot wait to get my hands on this!
As you may have understood, we decided to keep latest stable public revision (RV505) as our v1.0 baseline and focus now on v1.1. This means that a lot of new things and improvements will be there at once! So, we are taking advantage of the relatively peaceful summer period to put effort on next version - it should be available in the early days of September. And I don't expect any serious delays to this, since our most important additions are already there - mostly refining now.

best wishes
Science may limit knowledge but should never limit imagination - Bertrand Russell
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