Using the Color Shader in Cinema 4D

Knowledge Base for Thea for Cinema4D
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george
Thea Render Team
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The Retransferred Material option has been created to support the Color Shader when it is being used with a Cloner Object. As you can see in Image 1, we have a basic scene with a Cloner and a Thea Material assigned to the Child Object (Cube).
Image 1: Scene Hierarchy
Image 1: Scene Hierarchy
Color_Shader_Scene.jpg (66.27 KiB) Viewed 647 times
What is Retransferred Materials?
Every Thea Material is transfered in the Thea Render Engine once. When a material is in the Retransferred list, it will force the engine to create a new material for every object that it has been assigned to.

To make the Color Shader work with Thea, you should go through the following steps:
  • Apply the Thea Material with the Color Shader to the Child Object of the Cloner and not to the Cloner Object itself.
  • Add "Retransferred Materials..." object in the scene by going to: Materials Tab > Thea > Retransferred Materials...
  • Drag & Drop the Thea Material in the Retransferred Materials list.
Image 2: Color Shader in action
Image 2: Color Shader in action
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