Hi, there! I have a question about lighting in Presto engine. I try demo of Thea render for Cinema 4d with presto MC engine in production mode (i use nvidia rtx 2060 card), and i have troubles with scene lighting. perhaps, i create cube, add Thea plastic material, then add small omni light neat the cube, and render with Presto MC (as production mode). And i see the full cube, no shadows, no shadow gradients from light to darkness, I see the cube illuminated from all sides, and the small point of glare on its edge. Then, i start bias render, and now I see a scene with normal light, where the right part of the cube is lighted and right part is dark. What is it? Wrong render lighting engine in Presto mode? Or i made wrong settings of lighting, or material, or camera? i just use factory material from Thea library on the cube, standart omny light with thea lighting tag, and standarg thea camera (and without camera too). it is interesting, but the light works fine in the interactive mode and the problem concerns only the production mode.
Alexander
