getting this kind of reflection in material?

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aleksey
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a friend of mins uses maxwell, and he sent me this render that i tried to recreate.

notice how the reflection gets brighter in the corners. how would i go about doing that?

in thea i cant seem to get that to happen :(

Image
http://ace5studios.com

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nigec
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can u share the scene?
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JQL
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You mean like this?
you mean like this.jpg
Good news is you can, bad news is you can't with presto, good news is that I believe AMC and BSD are faster than Maxwell, bad news is that it's hard to make it look perfect as rounding edges would...

Rendered with AMC and here's the mat.pack:
Colored Metal.mat.pack
(22.62 KiB) Downloaded 39 times
I'd really love we'd have fake bevels round corners per material with differences between recesses and bumps.
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alexej
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Aleksey, it's not the material that's making you headaches. Your lighting is completely different from the original one. This scene is really nothing special if you understand how the light works and where it is coming from.

I've created a little draft. The C4D file is attached. Hope it helps!
Colored_Metals.jpg
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aleksey
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sorry i didn't explain it right. this is the thing im talking about.

see how in the reflection the metal gets brighter?

Image


@alexej your one is kind of doing it in the bottom of your render.

thanks for your help guys!
http://ace5studios.com

Thea Cinema4D, win8.1, gtx 970, i7 4790k.
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SandroS
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aleksey wrote:sorry i didn't explain it right. this is the thing im talking about.

see how in the reflection the metal gets brighter?

Image


@alexej your one is kind of doing it in the bottom of your render.

thanks for your help guys!
the scenes need exactly the same lighting otherwise the results are always going to be different.

so please first answer the question - is the scene lighting the same in both scenes?
aleksey
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not in this particular render.

but the guy sent me his setup and i tried it with that, and the reflections still got darker.

here is his scene with thea materials:

Image

but the difference is in thea, the reflections get darker, whereas with this maxwell material the reflections seem to be getting brighter.

here is the scene https://www.dropbox.com/s/z6t4tv7g3f5ti ... 1.c4d?dl=0
http://ace5studios.com

Thea Cinema4D, win8.1, gtx 970, i7 4790k.
alexej
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I didn't pay attention on all details. Just wanted to show the principle. So here is another one with a brihter corner. ;) It just depends on how you're positioning your lights, really.
Colored_Metals.jpg
See the updated scene file in the attachment
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aleksey
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oh wow! nice. shows what i know..

so its just all about putting lights in right place..

"derp"...
http://ace5studios.com

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alexej
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Recently I've gathered a lot of informations about light and I'd really love to make a nice tutorial on this topic, but it's a time consuming task to create good examples for explanations. :( Right now I try to do it for my colleagues and It's not easy to make it comprehensible.
Basicly all the stuff about product photography on youtube helps a lot. Or just google for Karl Taylor
This one should be a good hint:

https://www.karltaylorphotography.com/p ... course.htm
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