In this section, you will find tutorials, tips, tricks and making of articles for the Thea Render integrations.
TITLE | TOPIC | DESCRIPTION |
---|---|---|
Thea for SketchUp - Course | Course | A detailed course explaining the Thea Render workflow and how to setup interior and exterior scenes |
Editing Thea Proxy Materials | Proxies | Learn how to easily edit Thea Proxy materials |
Custom Previews for Thea Models | Proxies | Generating custom previews for Thea Models for the Thea Content Browser |
Locking camera to view | Tips | Learn how to lock the camera to view and keep working on the SketchUp model |
Using the random color texture | Materials | Learn how to use the Random Color texture to create variation in your scenes |
Displacement | Tips | How to optimize the scene to get the most out of displacement |
Depth of Field | Tips | How to use and control depth of field inside Thea for SketchUp |
Creating a Fabric Material | Materials | Learn how to create fabric materials with Fresnel Ramp |
Creating a Curtain Material | Materials | Learn how to create a curtain material with Fresnel Ramp & Clipping |
Installing Thea Libraries | Tips | How to install Thea libraries in Thea for SketchUp |
Using Motion Blur | Tips | How to render scenes with motion bur |
TITLE | TOPIC | DESCRIPTION |
---|---|---|
Thea for Rhino - Course | Course | A detailed course explaining the Thea Render workflow and how to setup interior and exterior scenes |
Creating a Fabric Material | Material | Learn how to create fabric materials with Fresnel Ramp |
Creating a Curtain Material | Material | Learn how to create a curtain material with Fresnel Ramp & Clipping |
Installing Thea Libraries | Tips | How to install Thea Libraries in Thea for Rhino |
TITLE | DESCRIPTION |
---|---|
PBR Workflow with Thea | How to convert PBR textures to Thea materials |
Colored Glass | Use the Glass layer's transmittance & absorption to create a colored glass |
Quick Frosted Glass | A quick way to create frosted glass |
Foggy Glass | Creating a foggy glass material by mixing Glass layer & Medium |
Translucent Plastic | How to create a translucent plastic with the basic layer |
Fabric & Velvet | Creating a fabric material by making use of the Fresnel Ramp procedural |
Dirty Glass | Two layered dirty glass material |
TITLE | TOPIC | DESCRIPTION |
---|---|---|
Adaptive Tracing | Engine | Learn how to use Adaptive Tracing with Presto and create stunning images. |