Presets

Presets have the advantage of using the default SketchUp color or texture while allowing the user to select the preset type (ceramic, metal, glass, etc.). This option allows you to quickly convert a standard SketchUp material into a Thea material using a simple interface. You can choose from a variety of ready-to-use materials such as metal, car paint, and glass.

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You can find more information about presets in the Appendix.

When rendering interactively in the Thea window, the cursor changes to a cross‐hair, indicating that you can select a material directly in the rendered image. Click once to open the Material tab and display the material properties.

CUSTOMIZE A PRESET MATERIAL

At the far right of a channel (color, reflections, roughness, etc.), click the icon to choose from the following options:

  • SketchUp: Use the color or texture defined in the SketchUp material
  • Color: Select a custom color
  • Bitmap: Select a bitmap texture. You can preview the bitmap texture and edit the parameters (tonemapping, UV editing, etc.)

su-mateditor-context

TIPS:

  1. When switching from the editor back to presets, a small popup will ask you whether you want to reset back to a default preset, making sure that you don't accidentally click on it and lose your material modifications
  2. When the Thea tool window is open, the SketchUp cursor changes to the Thea cursor, indicating that you can click on a face to pick the corresponding material for editing. The Thea cursor can also be used to select and edit Thea lights from the scene
  3. When rendering interactively in the Thea window, the cursor changes to a cross‐hair, indicating that you can select a material directly in the rendered image. Click once to open the material tab and display the material properties