The sidebar appears when one of the channels (e.g. diffuse, reflectance, etc) is clicked and displays the properties of the assigned texture.


The layers panel is used to display the active texture layers and allow the mixing or blending of them.

  • Plus (+): Click to create a new layer. Color, bitmap, and native
  • Blending mode: Displayed when more than one layers are present. Click on the icon to switch between blending modes
  • Layer weight: The weight of the texture layer can be adjusted when it is set to Weighted mode (+). Left click and drag to adjust the weight
  • Delete layer: Click on the Bin icon to delete a layer
  • Drag (reorder): Left click and hold on the drag icon to reorder the texture layers



The properties of the selected texture layer are displayed in this panel.

  • Preview: A preview of the texture
  • File: Displays the path of the bitmap. Click on the folder icon to replace the loaded bitmap
  • Projection: Select from the available projections: UV, Triplanar
  • Channel: Select the main bitmap channels. RGB, Red, Green, Blue, Alpha



Perform color adjustments to selected bitmap like hue, saturation, brightness, etc.

  • Invert: Invert the colors of the texture to their complementary colors
  • Gamma: Use a value from -1 to 1
  • Hue: Changes the placement of the colors in the color wheel. Range: -1 to 1
  • Saturation: Describes the intensity of the colors. Range: -1 to 1
  • Brightness: Describes the brightness of the colors. Range: -1 to 1
  • Contrast: The contrast of the texture. Range: -1 to 1
  • Clamp min: The minimum clamp of the texture. Range 0 to 1
  • Clamp max: The maximum clamp of the texture. Range 0 to 1

Tone mapping variation
Tone mapping values can have variation by clicking on the "range" icon next to the toggle button. When enabled, a second column appears allowing one to set a range (min-max values)



  • Offset (X,Y): Offsets the texture on the x and y axis
  • UV scale X and Y: Scales the texture over the x or y-axis
  • Spatial size X and Y: Spatial size is used when the projection is set to Triplanar. Values are in meters.
  • Rotation (deg): Rotates the texture