Display Settings


Thea Render provides two tonemapping methods:

  • Standard
  • Filmic

Example #1: Standard tonemapping creates strong and oversaturated highlights and takes away a lot of the texture information. Filmic restores the texture details in the overexposed areas bringing a good balance between highlights and shadows.

Standard Tonemapping Filmic Tonemapping

Example #2: Using the Highlights and Shadows parameters of Filmic. In the first row, we start decreasing the Highlights value from 85 to 45 (left to right).

Filmic Tonemapping: Highlights set to 85 Filmic Tonemapping: Highlights set to 65 Filmic Tonemapping: Highlights set to 45

The Shadows parameter brings up the dark areas of the rendered image.

Filmic Tonemapping: Shadows set to 15 Filmic Tonemapping: Shadows set to 10 Filmic Tonemapping: Shadows set to 5

These values do not affect motion blur or depth of field sine there are specific settings in the camera tab where the user can change the camera's f-number and shutter speed.


Vignetting in photography is the darkening at the border of an image caused by lens. Here is how vignetting affects the rendered image when we set the value at 0%, 10% and 20% (left to right):

Vignetting set to 0% Vignetting set to 10% Vignetting set to 20%

Vignetting can be used to draw the viewer's attention from the corners to the center of the image.


White Balance is a way to "balance" the color temperature of the rendered image. The way it works is that the engine considers the color temperature that is defined as a white color.

White Balance Chart


The Glare effect can add a softness to the lighting in a scene but it needs to be very sublte since high values can destroy the realism of the image.
Example: In the image below, we used glare with a weight and radius equal to 2% and 30% respectively.

Glare Glare Enabled Glare Enabled