Fix for a subsequent animation rendering leading to a crash
Fix for Relight for wrong relight groups in Presto
Preventing resetting material editor after a new export when the currently edited material still exists
Fix of a proxy creation crash when Thea was not yet opened
Thea Browser/Material Editor: drag & drop of Substance 3D materials added
Thea Browser: Fix for Substance previews miss-match when one of them has lower resolution than 150x150
Substance 3D: Fix for a wrong selection of Choice parameters in some materials
Substance 3D: Fix for IR not updating textures when loading a new sbsar into an existing Preset
Substance 3D: Using Coating as the top layer for the metallic maps - improved speed and appearance
Added multiple bitmap selection for texture randomization
Fix of a regression bug for Camera Container being lost on Rendering start
Various improvements to Texture Properties positioning/scaling
Material Editor: Fix for empty texture properties being displayed when changing just a value of empty texture
Texture Tonemapping and Coordinates get a scrollbar when necessary
Mac Installer: Proper Legacy Optix 5.0.1 version included
Mac: Installer is signed now
Unbiased preview got better texture mapping
v3.5.1192.1970
New features
SketchUp 2022 support
UV Randomizer Removes the repetition and randomizes the material for all instances sharing the same one
Bitmap Randomizer Assign multiple bitmaps to a channel which will then be applied randomly to all instances sharing the same material
Random Glints Create glittery surfaces containing small mirror-like flakes that react to the light
Substance 3D Materials support Direct Substance 3D materials support with all the parameters available in the material editor
Global Coordinates Removes the hassle of going through each one of the bitmaps of a materials and allows one to change them all at once
Smart Coordinates Synchronization Helps with adjusting coordinates only in textures sharing same values in whole material
Point Light Intersection Makes point lights visible when Soft Radius is enabled and speeds up caustics from highly reflective materials
General
Intel Open Image Denoiser updated to v1.4.1
Changes to the Normal Maps resulting in better results
Bump appearance is independent from the texture resolution
Improved "Live Update" handling group updates inside nested faces
Fixed geometry smoothing issues at small angles between surfaces
Fixed stability issues for Relight
Sun is animated for all scenes (not just for the first two)
Fixed a red image tint with Glare and the Intel denoiser
Fixed Reinhard artifacts
Global section visibility is applied on export
Fix for "Batch Render" crash when a section plane is present in a model
Control Panel can be collapsed into Tools Panel. When collapsed it occupies less space
Material Editor
Texture coordinates are an integral part of the Material Editor, not a floating window
Added the option to save the material preview. Streamlined for Substance 3D files which saves the preview next to the .sbsar file
Added natural sorting for material names
Thea Browser
Introduced "Substance 3D" folder with a number of ready to use Substnce files created by AmbientCG and shared under CC0 license
Restored support for Thea lights inside proxies
Online Repository
Each category is displayed as a whole and allows sorting by name, recent, downloads and rating
Previews are cache now and speeds up subsequent categorry browsing
v3.0.1167.1959
Fix for a crash in SketchUp 2017 on Mac when exporting models containing more than few components
Fix for an erratic crash during plugin initialization on some Macs
Fixed Emitter Visibility not applied correctly when a face is painted direct
Ensured the Relight Tab is populated correctly when a rendering takes less than 2 seconds
UI: Relight correctly enabled when switching engine from Presto IR to TR1/2
v3.0.1165.1959
Animation: Heavily improved animation rendering performance in case of moving objects in models with complex hierarchy
Animation: Fixed fps not being applied
Fixed memory leak in model export function affecting especially large models when exporting multiple times
Skatter: Components with sub-components not inserted into a model are exported correctly
Fix of a crash happening when IR starts while darkroom image is being denoised
Network Rendering: Fix for sending a project to Node twice delaying node commits/causing malfunction
Fix for proxy editing crash when changing selection/enabling proxy editing while SketchUp being in transition between Scenes
Fix for a crash on Scene change when only Thea Browser is opened
Proxy Creation: Fix for wrong Component exported as .mod.thea without using selection after subsequent export in the same SketchUp model
Mac: Fixed Thea SKM materials crash due to insufficient folder permission
Mac: Fixed a crash after dragging a texture from Texture Properties panel to a material layer
IR/Live Update: Fixed wrong UVs/model projection scaling when painting a group with a material
IR/Live Update: Fixed group update inside component instances. Previously just the current group's geometry was modified
IR/Live Update: Fixed issue when changing location in hierarchy with double-click or Outliner resulting in no geometry updates afterwards
Thea Browser: Fix for deleting current active folder in Folders Tree when deleting Custom Folder without its prior selection
About/Check for updates: it doesn't close immediately after first check now. The new version link points to download location correctly
v3.0.1161.1959
New features:
Two new channels added: Normals (Denoising) & RawDiffuseColor (Denoising) . Please use them instead of standard ones. They are enabled automatically when you enable a denoiser
Intel denoiser updated to 1.3.0
LUT 'Blend with Original' option added
Thea False Color LUT added that helps identifying under/over-exposed areas in a rendering
General improvements and fixes:
Fix for just first light being exported when included inside a component/group
LUT is no longer enabled when its name has been selected from a drop down
Duplicated LUT (.cube) files listing fixed
Proxy Creation: original SketchUp component rotation/scaling is considered when creating .mod.thea. All internal geometry is referenced from the component origin.
Fix for a subsequent export crash when using Skattred proxies and regular proxies of the same object
Fixed broken Production image refresh after changing denoiser type/blending without denoiser being enabled
Sub-Proxies in Skattered components are positioned correctly now
Proxies are correctly found in path containing native/Unicode characters
Projector images are correctly found in path containing native/Unicode characters
When Bucket Render is used with Region, then there is an option either discard the full image and render region only or disable bucket
Fix for rare case when a Face received from SketchUp has not triangles
Fixed transparency/clipping appearance when switching between Glass/Thin Glass presets in IR
Fix for Relight not being refreshed with Intel denoiser enabled
Added a protection against Samples Limit changing value in UI when using region
Fix for a crash when closing SU while IR still running
Mac: very rare crash fix in plugin initialization
Added Error Log to License Setup
Watermark updated with new Thea logo
Material Editor:
Presets: Value Reduction is applied to native SketchUp Color in all Diffuse components in presets (speeds up rendering especially at large tracing depths)
Material Presets: Prevented reduced RGB color value to be feedback to UI causing constant change on the color
Made sure that no texture properties are shown when switching to empty Layers tab form other Tab (Emitter,etc)
IR/Live Update:
Geometry modification in instances is applied interactively without re-exporting whole model
Fix for movement of Lights and Proxies with/inside complex hierarchies
Lights and Proxies are correctly moved/added/removed with objects containing them
Section cuts position/addition/deletion
Painting objects works more reliably now
Interactive Render:
When camera is locked, and active scene is changed, IR is not refreshed any more. Scene settings are ignored
Fix for Thick Glass when changing from Thin Glass preset
Fix for Adaptive Tracing settings not being applied when modified
Fix for denoiser errors when samples limit reached
UI on Mac:
Fix for Control Panel buttons displaying undesired focus outlines
Fix for wrong minimal Control Panel size after a manual resizing
Fix for Rendering and Exposure hamburger menu not appearing when displayed on a different screen than Rendering Window
Fix for color picker used for Procedural Textures
v3.0.1145.1951
Fix for issues with adding/editing new lights in IR
Fix for editing materials in IR in Thea window
Fix for infinite plane missing in CPU engine rendering
Fix for shadow catcher being dark on areas not lighten by spot lights (Presto)
Fixed dropped image export
Added IR/Live updates for images
IR/Live Update: Objects are no longer deleted in "instances" of a group
GPU crash fix for Presto in the presence of scenes with a lot of clipping or glasses and very high tracing depth
Fix for OptiX IR denoising with super-sampling > None
Presto Clamp Level is not used anymore when Adaptive Tracing is on (helps with Caustics)
Random Texture is monochrome by default
Material Editor: Advanced Mode fixes for Metal and SSS layer
Mac: SU2017 faces smoothing export fixed
Mac: Fix for a freeze after closing a Relight or Random Texture color picker
Mac: Thea Browser: Fix for a crash in BigSur
Mac: Thea Browser: Fix for status bar not displaying text
Mac: Thea Browser: Fix for 'Open in Finder'
Mac: Fixed for Skatter instances of SU model components not rendering at all
v3.0.1134.1945
NEW FEATURES
Support for Intel® Open Image Denoiser – denoise with your CPU
Interactive Denoising with both Intel and NVIDIA AI denoisers
Nvidia Ampere cards support
Adaptive Tracing
Relight Editor
Random Color Texture
Support for Skatter™ v2 including random materials
Out-of-core Rendering
IMPROVEMENTS
Local Proxy Material Editing
Improved Refresh for Production Renders
OptiX denoiser takes much less memory now, which allows to apply to resolutions that were not possible in the same conditions before
OptiX output quality has been considerably improved for CPU engines
Optimized and GPU-Accelerated Glare
Faster Interactive Scene Updates for large models
Live Update
Multi-threaded Export
HDR Region Render
Enhanced Channels
Improved Interactiveness
Batch Render is a new tab now and has been redesigned to allow easier settings modifications
IR: Devices properties are displayed only when Devices accordion is expanded in Render Settings Tab
IR: Samples limit is also applied
UI has been improved and many less important features are conveniently enclosed in accordions. Scrollbar and associated issues have been fixed