Assigning color, bitmaps and procedurals

For each channel (e.g. diffuse, reflectance, etc) one can assign colors, bitmap textures or procedurals. Clicking on the palette icon to the right of each channel will display the list with the available options.

  • Color: Use the color selector to define the RGB values of the color. Color also has the spectrum option that allows you to define RGB values in the visible spectrum
  • Bitmap: You can use tonemapping (gamma, saturation, etc.), change the projection, and mix the bitmap with a color
  • Random color: Applies a random color to instances in the scene
  • Procedurals: Procedurals have their own customizable settings

Assigning bitmaps, colors or procedurals on channels