Nitro editor

Nitro editor overview

HEADER

The header of the Thea Render Nitro editor displays the following information:

  • Preview: Displays the material preview. Right click for more options
  • Name: Displays the name of the current material
  • Editor switch: Click on the hamburger icon to switch between presto, nitro and presets editor
  • Type: Select the type of the material (standard, thin film, shadow catcher)

Header

PREVIEW

The preview area autogenerates a preview of the material. Double click to increase the size of the preview. Right click to display the following options:

  • Load material: Load a Thea materials in .mat.thea or .mat.pack format
  • Save material: Save the current material as .mat.thea or .mat.pack
  • Save preview: Save the material preview image
  • Room selection: Select between the available preview rooms (cloth, direct, floor, front, ies, translucent, unbiased, wall)
  • Passes limit: Select the number of passes after which the preview will stop rendering
  • Time limit (s): Select the number of seconds after which the preview will stop rendering

MATERIAL TYPE

The Nitro material description has three types to select from: standard, thin film, shadow catcher.

STANDARD:
The standard type is a generic material description capable of creating diffuse, metallic, transparent and translucent surfaces. The material type has the following options:

  • Surface: The basic surface definition (color, reflectance, transmittance, etc)
  • Coating: A special reflection model with only the specular component
  • Emittance: Used to convert a surface to an emitting one
  • Medium: Adds true volumetric scattering to the surface and solves light transport problems that include participating media

Read more...

THIN FILM
The thin film type describes a thin glass material that shows perfect (mirror) reflection and transparency. This material type has the following options:

  • Surface: The basic surface definition (Transmittance, interference, etc)

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SHADOW CATCHER
Turns a material to a shadow catcher and is mostly used to integrate a model into a background image. The surface that the material is applied to can receive shadows but remains invisible to the camera. This material type has the following options:

  • Surface: The basic surface definition (Color, Reflectance, Roughness)

Read more...

SIDE PANEL

The side panel displays information related to bitmaps or procedurals that have been assigned to a material property.

Layers
Bitmaps, color and procedural layers can be blended in the layers panel.

Texture properties
The properties of the selected texture will be displayed here.

Tonemapping
Tonemapping options are available for the selected texture (e.g. invert, gamma, hue, saturation, etc).

Coordinates
Modify the UV offset and scaling of the selected texture.