Sync Rhino Viewport: Clicking on the 'Sync Rhino Viewport' button to make the resolution exactly the same as the active viewport window.
Width: Defines the width of the resolution in Production Mode.
Height: Defines the height of the resolution in Production Mode.
Local Aspect Ratio: Enabling this option will lock the Aspect Ratio of the final resolution.
Film Height (mm): The height of the film in mm. Note that the width of the film is set indirectly based on camera resolution.
Focal Length: The focal length of the camera in mm. The greater it is, the smaller the view field of the camera.
Projection: Defines the camera projection (Perspective, Spherical, etc)
Shutter Speed: Corresponds to the duration a camera shutter stays open. It can be measured in inverse timme units (1/sec) correspondingly to grabbed frames per second.
Shift X: This option helps us change the horizontal direction of the current view.
Shift Y: This option changes the vertical direction of the current view.
Diaphragm: Defines the shape of the aperture. (Circular or polygonal)
Blades: When diaphragm is set to polygonal, one can also define the number of blades.
Type: Enable/Disable Depth of Field.
Type > Disabled: Disables Depth of Field.
Type > f-number: Defines the Depth of Field based on the camera's f-number. Lower f-number values result in shallower Depth of Field.
Type > Sharpness: Another way to define Depth of Field. Low values result in shallower Depth of Field.
Focus Distance: Focus distance can be entered here or be visually defined in Thea Darkroom while in Interactive Rendering mode.
Auto Focus: Forces the camera to focus at the center of the image.
Clip Near: Select whether you want to clip the scene using the near distance value.
Near Distance: Defines the near distance from the camera.
Clip Far: Select whether you want to clip the scene using the far distance value.
Far Distance: Defines the far distance from the camer.
Enable: Enables or disables Stereoscopic
Distance: Defines the distance between the eyes in meters.
Projection: Defines the projection (Left/Right, Top/Bottom, Anaglyph, etc)
Assign Container: A different material can be selected as a container instead of the Global Medium for the camera.