Material Presets

Material presets offer a quick and easy way to create most of the materials you will need. The available types are:

  • Default
  • Thin Translucent
  • Lacquer
  • Ceramic
  • Car Paint
  • Metal
  • Mirror
  • Thin Glass
  • Glass
  • Cloud
  • Emitter
  • Bitmap Based
  • Substance 3D

v35-mat-editor-presets-list

Depending on the preset type you choose, additional controls will appear in the editor.

Bitmap Based Preset

The Bitmap Based preset has been designed to offer an easy way to bring PBR materials inside Thea for Rhino. You can either:

  • Load the PBR textures of a material to the corresponding channels or
  • Click on the folder icon to select one file from the texture set (e.g. bricks_diffuse.jpg) and let Thea for Rhino to apply the rest of the images to the corresponding channels

v35-presets-bitmap-based-screen

Substance 3D Preset

The Substance 3D preset allows one to load Substance 3D materials (.sbsar) in the Thea Material editor. Simply click on the folder icon and load a .sbsar file. The material editor will display generic settings allong with custom parameters of the Substance 3D material.
v35-presets-substance-3d-screen