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 Post subject: g_d wips and studies in general
PostPosted: Tue Apr 17, 2012 9:50 pm 
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Location: thessaloniki, greece
hi,
this is the place for my wips and studies.
c&c are always welcome.
regards,
george

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 Post subject: Re: g_d wips and studies in general
PostPosted: Tue Apr 17, 2012 9:52 pm 
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i hope it looks like clouds.
Attachment:
cloud-01.png
cloud-01.png [ 326.07 KiB | Viewed 1416 times ]

regards,
george

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 Post subject: Re: g_d wips and studies in general
PostPosted: Wed Apr 18, 2012 12:12 am 
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and an attempt for smoke
Attachment:
smoke-01.png
smoke-01.png [ 418.7 KiB | Viewed 1403 times ]

regards,
george

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 Post subject: Re: g_d wips and studies in general
PostPosted: Wed Apr 18, 2012 7:07 am 
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Location: paris (france)
hello,

i'm very surprised! i didn't know it was possible to create clouds in THEA. :)
nice try. :clap:
do you use medium material or something like that?

:wave:

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 Post subject: Re: g_d wips and studies in general
PostPosted: Wed Apr 18, 2012 8:04 am 
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yes, i've used medium and displacement only in the material properties.
i wanted to see how medium behaves within a mesh, and displacement was useful to create depth
and observe the results. (<- they are view dependant)
this is the scene file.
Attachment:
cloud-test_01.scn.zip [226.23 KiB]
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regards,
george

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 Post subject: Re: g_d wips and studies in general
PostPosted: Wed Apr 18, 2012 8:34 am 
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hey thank you for the zip!
very usefull to understand how works medium material

:thumbup: :wave:

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 Post subject: Re: g_d wips and studies in general
PostPosted: Fri Apr 20, 2012 9:07 pm 
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i am a huge fan of CRF
Attachment:
08.jpg
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regards,
george

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 Post subject: Re: g_d wips and studies in general
PostPosted: Sat Apr 21, 2012 7:38 am 
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Location: designe for Talvisirkus 2013 + the round house 2013 and having holiday soon
interesting i had a go but it was just taking sooo long, to many polys i think in the model, the file was 300 meg just for one cloud, i shall go back to the drawing board, and try a different way to get detail and scale,
how did you get so much detail in the smoke rings?? just displacement ?


Attachments:
this aint workin.PNG
this aint workin.PNG [ 927.14 KiB | Viewed 1253 times ]

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 Post subject: Re: g_d wips and studies in general
PostPosted: Sat Apr 21, 2012 9:43 am 
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hi christrapeze,
i think that displacement has to do with the overall scale of the "cloud" object.
if the cloud is too big the scale of the displacement texture should be big enough too, else if the camera is set far enough from the cloud formations, the results won't be visible.
i'll do some testing about that.t
the smoke rings are displaced torus objects.
this is the file that should be merged into the cornellbox examples scene.
Attachment:
merge-torus-in-cornellbox-scene.scn.zip [316.38 KiB]
Downloaded 50 times

if you set physical sky on, you will get something like this:
Attachment:
File comment: 5mins@5s/p
smoke-03.png
smoke-03.png [ 392.61 KiB | Viewed 1232 times ]

edit: setting "normal smoothing" off in displacement settings, will look much better
this is an example of absorption & scattering values set to 1
Attachment:
smoke-05.png
smoke-05.png [ 392.48 KiB | Viewed 1188 times ]

regards,
george

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 Post subject: Re: g_d wips and studies in general
PostPosted: Wed May 30, 2012 11:36 pm 
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this is a wall light fixture, a small scale project modelled with a couple of reference images.
Attachment:
fotistiko-05.jpg
fotistiko-05.jpg [ 171.38 KiB | Viewed 1084 times ]

regards,
george

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