Thea Render - Forum

Last visit was: It is currently Sat May 25, 2013 3:49 pm


All times are UTC




Post new topic Reply to topic  [ 37 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
 Post subject: How Fast are YOU??? SunPoolCaustics Challenge
PostPosted: Mon Apr 16, 2012 9:07 am 
Thea Licensed User

Joined: Thu Mar 22, 2012 8:05 pm
Posts: 252
EDIT UPDATE: FOR THE SAKE OF CLARITY: THIS IS NOT TO SUGGEST THAT YOU NEED A RENDERFARM FOR RENDERING WITH THEA - THE INTENTION IS TO ALLOW USERS TO SEE THE RAW POWER THEY COULD MAKE USE OF IF THEY NEED EXTREME SPEED IN CLEARING THEIR SCENES. Professional Users with deadlines could make use of this service to render 10 views of a scene to provide to their customers - IN THE SAME TIME THEY WOULD NORMALLY PRODUCE ONLY 1!!! Thea is an extremely fast engine with features offered and efficiency comparable to Engines costing MANY TIMES MORE!!! Please read this post with the idea in mind that we are only providing a "test render" for comparing HOW LONG it would take your machine to achieve a s/p (samples per pixel) level of 2000. Samples per pixel related to the relative clarity (in terms of light sampled per pixel) in a rendered image. There is a wikipedia article describing this metric here: http://en.wikipedia.org/wiki/Pixel

I'd love to see some comparisons from other users of Thea - So I ran a test with my renderfarm on the SunPoolCaustics example scene. The only change I made to ANYTHING in the standard scene was to set SuperSampling to "HIGH". I've attached a compilation of the times over the course of 2 hours.

To Participate (so we can all get an idea of the speed at which this scene converges and compare it against specific hardware configurations),

Please open the Scene (located in the file->scenes->examples->sunpoolcaustics), set supersampling to "high" and set max samples to 2000. I hit this (actually a bit over 2012) in 1:53:00 ...

POST YOUR MACHINE SPEC, TIME TO RENDER TO 2000s/p, and a screenshot!

Good Luck - I'm VERY curious to see the variety of speeds out there!

Bradley


Attachments:
times.jpg
times.jpg [ 357.5 KiB | Viewed 635 times ]


Last edited by bradleyabbott82 on Mon Apr 16, 2012 5:44 pm, edited 2 times in total.
Top
Offline Profile E-mail  
 
 Post subject: Re: How Fast are YOU??? SunPoolCaustics Challenge
PostPosted: Mon Apr 16, 2012 9:27 am 
Thea A Team
User avatar

Joined: Sat Apr 24, 2010 8:09 am
Posts: 632
This is actually a pretty bad benchmark for Thea's speed. People generally don't want to have their computer running that long for a benchmark. I have been working on a benchmark scene and it is hard to get something that looks really good and shows off a lot of Thea's features that other render engines have trouble doing. Plus when making it everything has to be done from scratch.


Top
Offline Profile E-mail  
 
 Post subject: Re: How Fast are YOU??? SunPoolCaustics Challenge
PostPosted: Mon Apr 16, 2012 10:01 am 
Thea Licensed User
User avatar

Joined: Wed Nov 30, 2011 4:57 pm
Posts: 164
Location: Halle a.d. Saale Germany
2000 s/p will propably render about 6h 15 min on i7 3930k

because: 1pass needs 2min 15sec and renders about 12s/p

i don`t want to wait that time

_________________
Autodesk Inventor/ Cinema 4D R14/ Thea/ Colimo


Top
Offline Profile E-mail  
 
 Post subject: Re: How Fast are YOU??? SunPoolCaustics Challenge
PostPosted: Mon Apr 16, 2012 10:56 am 
Thea Licensed User
User avatar

Joined: Sat May 01, 2010 6:52 am
Posts: 268
Location: designe for Talvisirkus 2013 + the round house 2013 and having holiday soon
(edit) sorry its s/p, i thought passes at first
it took 45 seconds to do 1 s/p
ha ha i jus worked out how lmany hours on my lappy, and the pic says it all,


Attachments:
time sp.JPG
time sp.JPG [ 30.58 KiB | Viewed 601 times ]

_________________
Sony i7 laptop / W 7 x64 NVIDIA GT 330M
hp intel i5 3.2Ghz 8Gb ram nvidia GT 420
intel i7 extreem 99x hex core overclocked 4.3Ghz
12Gb ram
GTX 480

Success consists of going from failure to failure without loss of enthusiasm." -- Winston Churchill


Last edited by christrapeze on Mon Apr 16, 2012 11:34 am, edited 2 times in total.
Top
Offline Profile E-mail  
 
 Post subject: Re: How Fast are YOU??? SunPoolCaustics Challenge
PostPosted: Mon Apr 16, 2012 10:59 am 
Thea Beta Tester
User avatar

Joined: Tue Apr 27, 2010 6:52 pm
Posts: 879
CADharsis wrote:

i don`t want to wait that time


Yes, that's also a bit what I was thinking. Your benchmark is good for testing network rendering but for one computer it's too long.


Top
Offline Profile E-mail  
 
 Post subject: Re: How Fast are YOU??? SunPoolCaustics Challenge
PostPosted: Mon Apr 16, 2012 1:37 pm 
Thea Developer
User avatar

Joined: Sun Jul 06, 2008 8:25 pm
Posts: 5473
Location: Athens, Greece
just giving my idea on this, a comparison can be made either by matching s/p OR time. So, it is not necessary to reach 2000 s/p but similar time and compare then s/p. Comparison results are analogous.

Other than that, this thread belongs perhaps better to another forum (new one perhaps or corner bar).

Greetings

_________________
Science may limit knowledge but should never limit imagination - Bertrand Russell


Top
Offline Profile E-mail  
 
 Post subject: Re: How Fast are YOU??? SunPoolCaustics Challenge
PostPosted: Mon Apr 16, 2012 3:36 pm 
Thea Licensed User

Joined: Sun Mar 14, 2010 4:28 am
Posts: 490
Location: Connecticut
Sorry for the question but what is s/p ?


Top
Offline Profile E-mail  
 
 Post subject: Re: How Fast are YOU??? SunPoolCaustics Challenge
PostPosted: Mon Apr 16, 2012 5:35 pm 
Thea Licensed User

Joined: Thu Mar 22, 2012 8:05 pm
Posts: 252
Perhaps I wasn't clear,

Thea is EXTEREMLY fast as a rendering Engine (I've worked with several testing SPECIFICALLY for speed). I ran the test for this period of time because I'm developing a Thea-Render Based Commercial RenderFarm. I only ran the model for 2000 s/p because it is a non-machine-specific metric that all users can measure their speed against. This was specifically to highlight the speed of the RenderFarm Im developing.

At the moment, the RenderFarm is running at only 33% of its node capacity, therefore this would have cleared 2000 s/p in only 30 MINUTES!!! However, as you can see from the image attached, I achieved measurable clarity in only 1 commit (20 minutes) - thus testifying to the speed of Thea in-and-of-itself!

Bradley


Attachments:
File comment: here it is w/ 2000 s/p - not THAT much different lol
113mins-2013sp-52pass.png
113mins-2013sp-52pass.png [ 486.03 KiB | Viewed 524 times ]
File comment: THIS IS ONLY 20 MINUTES & 1 CLIENT NODE COMMIT - The image is already measurably clear!
25mins-375sp-12pass.png
25mins-375sp-12pass.png [ 565.24 KiB | Viewed 524 times ]
Top
Offline Profile E-mail  
 
 Post subject: Re: How Fast are YOU??? SunPoolCaustics Challenge
PostPosted: Mon Apr 16, 2012 5:39 pm 
Thea Licensed User

Joined: Thu Mar 22, 2012 8:05 pm
Posts: 252
dbalex wrote:
CADharsis wrote:

i don`t want to wait that time


Yes, that's also a bit what I was thinking. Your benchmark is good for testing network rendering but for one computer it's too long.


I posted this only to allow users to compare their SINGLE machine against a RenderFarm - thus highlighting the VALUE of a RenderFarm. The scene had converged to usable clarity in only about 15 minutes on a single machine.


Top
Offline Profile E-mail  
 
 Post subject: Re: How Fast are YOU??? SunPoolCaustics Challenge
PostPosted: Mon Apr 16, 2012 6:11 pm 
Thea Licensed User
User avatar

Joined: Wed Nov 30, 2011 4:57 pm
Posts: 164
Location: Halle a.d. Saale Germany
Quote:
EDIT UPDATE: FOR THE SAKE OF CLARITY: THIS IS NOT TO SUGGEST THAT YOU NEED A RENDERFARM FOR RENDERING WITH THEA - THE INTENTION IS TO ALLOW USERS TO SEE THE RAW POWER THEY COULD MAKE USE OF IF THEY NEED EXTREME SPEED IN CLEARING THEIR SCENES. Professional Users with deadlines could make use of this service to render 10 views of a scene to provide to their customers - IN THE SAME TIME THEY WOULD NORMALLY PRODUCE ONLY 1!!! Thea is an extremely fast engine with features offered and efficiency comparable to Engines costing MANY TIMES MORE!!! Please read this post with the idea in mind that we are only providing a "test render" for comparing HOW LONG it would take your machine to achieve a s/p (samples per pixel) level of 2000. Samples per pixel related to the relative clarity (in terms of light sampled per pixel) in a rendered image. There is a wikipedia article describing this metric here: http://en.wikipedia.org/wiki/Pixel


so, whats your point?
should we all use your Renderfarm?........ then make an offer!

otherwise: have fun with your "RAW POWER YOU COULD MAKE USE OF IF YOU NEED EXTREME SPEED IN CLEARING YOUR SCENES." !

_________________
Autodesk Inventor/ Cinema 4D R14/ Thea/ Colimo


Top
Offline Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 37 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Theme created StylerBB.net & kodeki