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 Post subject: Sun Pool Caustics Revisited with Unbiased TR1
PostPosted: Fri Apr 13, 2012 9:42 am 
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Joined: Sun Jul 06, 2008 8:25 pm
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Location: Athens, Greece
Dear friends,

you may know that Thea can handle sun pool caustics with its unbiased TR2, which was in fact the subject of an older tech announcement. It was a sad thing though that TR1, a superb unbiased render engine, could not resolve sun pool caustics. For those that are not familiar with the subject, let me say here, that the so called "sun pool caustics" is a particularly difficult lighting transfer to solve with unbiased rendering. This is why it has not been addressed by the vast majority of other commercial unbiased renderers.

The sun pool caustics are such so strong visual cues, that we definitely wanted to see them resolved by TR1 as well. Rendering nowadays an exterior scene with a pool missing caustics, would not make the render look convincing (this is why some users had actually used TR1 and TR2 combined to get fast exterior rendering with the caustics included).

Thus, I am very happy to present a solution to this problem, with TR1 being able now to resolve this lighting (with a restriction*). This makes possible now to render exteriors with these visual cues (much) faster than TR2. Also a requirement for us, not to have any speed penalty in other scenes rendered with TR1, is satisfied. This is why this addition is a win-win enhancement in all cases. :)

Best wishes

* Restriction: the water surface must have zero roughness.

Attachment:
File comment: Sun pool caustics rendered with TR1 in the standard example scene that comes with Thea, in 15 minutes on quad core machine.
TR1_Sun_Pool_Caustics_15min_quadcore.png
TR1_Sun_Pool_Caustics_15min_quadcore.png [ 657.36 KiB | Viewed 2513 times ]


Attachment:
File comment: Exterior scene rendered with TR1, sun pool caustics included (image kindly provided by "Javadevil").
Pool_TR1_Caustics_01.jpg
Pool_TR1_Caustics_01.jpg [ 120.29 KiB | Viewed 2513 times ]

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 Post subject: Re: Sun Pool Caustics Revisited with Unbiased TR1
PostPosted: Fri Apr 13, 2012 10:52 am 
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Joined: Wed Jun 17, 2009 7:29 am
Posts: 213
Location: Sunshine Coast, QLD, Australia.
This is great news. The tenacity at which you guys in the Thea team work towards making the Thea package imitate reality to the finest detail is amazing. Nice work once again. Looking forward to working on a realistic swimming pool one day soon :)


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 Post subject: Re: Sun Pool Caustics Revisited with Unbiased TR1
PostPosted: Fri Apr 13, 2012 11:52 am 
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Joined: Tue May 12, 2009 9:20 am
Posts: 371
Location: Halmstad, Sweden
Beautiful!
Now, when is TR2 still better than TR1?


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 Post subject: Re: Sun Pool Caustics Revisited with Unbiased TR1
PostPosted: Fri Apr 13, 2012 11:57 am 
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Joined: Fri Jun 26, 2009 11:47 am
Posts: 836
Location: UK
Great stuff. Looks like we've got a few nice updates heading our way.

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 Post subject: Re: Sun Pool Caustics Revisited with Unbiased TR1
PostPosted: Fri Apr 13, 2012 12:02 pm 
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Location: Athens, Greece
Pixero wrote:
Beautiful!
Now, when is TR2 still better than TR1?

Good question!

TR2 still evaluates robustly more lighting transfers, also related to sun pool caustics (much more complex caustics paths). What we have here is nailing with TR1 the most important visual cue, without resorting to workarounds like rendering the water area with TR2 and merging renders.

Best wishes

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 Post subject: Re: Sun Pool Caustics Revisited with Unbiased TR1
PostPosted: Fri Apr 13, 2012 2:11 pm 
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Joined: Thu May 13, 2010 6:54 pm
Posts: 201
Hi Ioannis,
how's this for TR1 caustics 8-) ?

Cheers
Francois

Edit: sorry can't attach image...


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 Post subject: Re: Sun Pool Caustics Revisited with Unbiased TR1
PostPosted: Fri Apr 13, 2012 2:58 pm 
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Joined: Sat Sep 24, 2011 6:14 pm
Posts: 81
It would be nice to have a small "chart" as an overview, in which scenes it is better to use which render engine.

That would save many hours of rendering, I think and much more easier for beginners.

I know that sometimes there is no exact answer.

But :shh: : I first have to read the whole documentation, maybe there is something similar...


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 Post subject: Re: Sun Pool Caustics Revisited with Unbiased TR1
PostPosted: Fri Apr 13, 2012 3:16 pm 
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Joined: Thu May 13, 2010 6:54 pm
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Here's the image I wanted to post before...
http://www.thearender.com/forum/viewtopic.php?f=92&t=7675

Cheers
Francois


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 Post subject: Re: Sun Pool Caustics Revisited with Unbiased TR1
PostPosted: Sat Apr 14, 2012 11:36 am 
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Location: Athens, Greece
Frankych wrote:
Here's the image I wanted to post before...
http://www.thearender.com/forum/viewtopic.php?f=92&t=7675

Hi Francois

thank you for the picture. I will need to take a look at the scene to say exactly how these caustics are rendered. My best guess now is that there is a transparent/alpha component added to the water surface so that these caustics are visible.

Best wishes

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 Post subject: Re: Sun Pool Caustics Revisited with Unbiased TR1
PostPosted: Sat Apr 14, 2012 12:57 pm 
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Joined: Thu May 13, 2010 6:54 pm
Posts: 201
Hi Ioannis,
here's a link to some explanation and the material pack.
http://www.thearender.com/forum/viewtopic.php?f=92&t=7675&p=64421#p64421

Cheers
Francois

giannis wrote:
Hi Francois

thank you for the picture. I will need to take a look at the scene to say exactly how these caustics are rendered. My best guess now is that there is a transparent/alpha component added to the water surface so that these caustics are visible.

Best wishes


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