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 Post subject: Army flag with the new rv627
PostPosted: Thu Feb 02, 2012 2:42 pm 
Thea Beta Tester (Distinction)
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Joined: Tue May 12, 2009 12:42 am
Posts: 3250
Location: Curacao, Netherland Antilles
Just a real simple scene here and testing the new rv627.
We needed to make a design for a flag of the Dutch Army, this is one the 4 designs.
Also tested out some cloth in blender, pff was hard to get it right. Could get the effect i wanted but eventually pulled it off.


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CidW8-Embleem_shot-front_POSTPRO.jpg
CidW8-Embleem_shot-front_POSTPRO.jpg [ 1.62 MiB | Viewed 528 times ]
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 Post subject: Re: Army flag with the new rv627
PostPosted: Thu Feb 02, 2012 3:46 pm 
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Joined: Wed Aug 10, 2011 4:41 am
Posts: 479
Location: Philippines
looking good :thumbup:


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 Post subject: Re: Army flag with the new rv627
PostPosted: Thu Feb 02, 2012 5:51 pm 
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Joined: Sat Nov 14, 2009 6:41 pm
Posts: 376
Location: Vitry-sur-Seine
Nice one!
I'm on a project and I'm also going to need flagpoles...
How did you model the flag? It's not Blender then?

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 Post subject: Re: Army flag with the new rv627
PostPosted: Thu Feb 02, 2012 6:39 pm 
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Location: Curacao, Netherland Antilles
The pole in found on 3d world sketchup, the flag in modelled basic in SU. Than went to blender and used a cloth simulation. What's your flag size, this one is 150x100. if you have the same dimensions in ratio i'll be happy to share the model


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 Post subject: Re: Army flag with the new rv627
PostPosted: Thu Feb 02, 2012 7:18 pm 
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Joined: Sat Nov 14, 2009 6:41 pm
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Location: Vitry-sur-Seine
You mean you modeled a rectangle in SU and then used Blender to deform it?
Then back to SU? Or directly from Blender to Thea? :?

As for the sharing, I don't have any specific dimensions to match so I accept your offer with pleasure! :thumbup:

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 Post subject: Re: Army flag with the new rv627
PostPosted: Thu Feb 02, 2012 8:22 pm 
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Joined: Tue May 12, 2009 12:42 am
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Location: Curacao, Netherland Antilles
Yep last option, i exported from blender to obj to thea.
i'll export a mod.pack, would like to have the pole as well?


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 Post subject: Re: Army flag with the new rv627
PostPosted: Thu Feb 02, 2012 8:45 pm 
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Location: Vitry-sur-Seine
:D Well if you don't mind, I know I will use the pole too! ;)
Thanks you very much Romb! :thumbup:

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 Post subject: Re: Army flag with the new rv627
PostPosted: Thu Feb 02, 2012 9:06 pm 
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Location: Curacao, Netherland Antilles
Here's the mod.pack and preview render
i did replace the texture by a simple tile texture


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FlagPole+Flag.mod.pack [842.9 KiB]
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FlagPole+Flag.png
FlagPole+Flag.png [ 360.89 KiB | Viewed 450 times ]
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 Post subject: Re: Army flag with the new rv627
PostPosted: Thu Feb 02, 2012 9:20 pm 
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Joined: Sat Nov 14, 2009 6:41 pm
Posts: 376
Location: Vitry-sur-Seine
I think it looks great! I don't realize how useful this share is to other people but trust me it's really helpful to me!
Thanks a lot! :wave:

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 Post subject: Re: Army flag with the new rv627
PostPosted: Thu Feb 02, 2012 10:55 pm 
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Joined: Tue May 12, 2009 12:42 am
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Location: Curacao, Netherland Antilles
PS you can ungroup the model if you would like to add a different flasg pole


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