I saw these
Skog Lamps by Caroline Olsson (Magnor Glassverk) last weekend and couldn't resist modelling and rendering them.
I had a lot of trouble with the glass material and couldn't quite match the real thing, but I think it's a pretty good effort until I can think of a better way of creating the results I want.
Both renders were done using TR2 and sampling set to High. As usual modelling was done using Sketchup and post-pro with Photoshop. There's minimal post-pro work on the first image (just colour, exposure and tone adjustments). For the second image I wasn't entirely happy with the radial glare effect inside Thea so I created a composite using a radial glare Thea image, 8 blade glare Thea image and blurred shape overlays.
Attachment:
SlogLamps1.jpg [ 352.28 KiB | Viewed 1124 times ]
Attachment:
SlogLamps2.jpg [ 412.61 KiB | Viewed 1124 times ]