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 Post subject: Speed Boost 2x
PostPosted: Thu Jul 28, 2011 1:01 pm 
Thea Developer
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Joined: Sun Jul 06, 2008 8:25 pm
Posts: 5491
Location: Athens, Greece
Dear friends,

you know we are working hard "behind the scenes" to get the most out of Thea Render. And we are taking the opportunity, this summer period, to advance Thea to the next level. During the last weeks, we have worked on the core of the application and succeeded into achieving a remarkable speed boost that makes Thea up to 2 times faster!

In more detail about our achievement:
  • Render times are now decreased between 25% and 50%. This is true for all render modes although it is much more obvious for the unbiased modes TR1/TR2 - BSD shows a speed increase as well but depends more on the scene.
  • Construction of the environment (during initialization) is now multi-threaded. This means faster render startup and a more fluid interactive render!
  • There is a reduced memory footprint now - estimated between 10-20%, that makes it possible to render even heavier scenes.
  • The improvement is even more pronounced for heavily instanced scenes (with speed ups between 2x and 5x!) - a particular example can be seen below. The scenes that use displacement on the other hand show marginal improvement since displacement-on-the-fly is a different process to optimize.

We are sure you are going to love our new version. We are continuously working on various improvements and advances, so we believe next public revision will be an important milestone for us. Stay tuned!

best wishes


A heavy instancing scene rendered with our latest internal Thea Render x64 version. Scene created by Pentti Lahdenperä using Thea's instancing tool.


Attachments:
File comment: Heavily instanced mountain with a total of 107 billion triangles. Rendered with TR1 (on i7, 6Gb) for around 1h.
Instancing_107_billion_polys_i7_920_6GB_TR1_1h.png
Instancing_107_billion_polys_i7_920_6GB_TR1_1h.png [ 7.33 MiB | Viewed 4928 times ]

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 Post subject: Re: Speed Boost 2x
PostPosted: Thu Jul 28, 2011 1:07 pm 
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Joined: Mon Feb 14, 2011 1:33 pm
Posts: 357
WOW Giannis!!!!!!!!!!!! This is absolutely terrific! What a great improvment! As always, your team rocks!

Ryan

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 Post subject: Re: Speed Boost 2x
PostPosted: Thu Jul 28, 2011 1:10 pm 
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Joined: Sat Sep 25, 2010 5:13 am
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This is awesome news! The developers of Thea are amazing!

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 Post subject: Re: Speed Boost 2x
PostPosted: Thu Jul 28, 2011 1:29 pm 
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Joined: Sun Oct 11, 2009 10:12 am
Posts: 474
Location: Serbia
After Kerkythea, Thea boost! Thank you in advance :) :clap:

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 Post subject: Re: Speed Boost 2x
PostPosted: Thu Jul 28, 2011 1:42 pm 
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Joined: Fri Jun 26, 2009 11:47 am
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Location: UK
Great news - really looking forward to the next update!!!!!

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 Post subject: Re: Speed Boost 2x
PostPosted: Thu Jul 28, 2011 2:10 pm 
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Joined: Tue Feb 02, 2010 6:04 pm
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Very exciting, already I'm thinking of endless fields of grass and trees :D

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 Post subject: Re: Speed Boost 2x
PostPosted: Thu Jul 28, 2011 2:11 pm 
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Joined: Mon Jan 18, 2010 3:16 pm
Posts: 8
X64 for Mac OS too?


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 Post subject: Re: Speed Boost 2x
PostPosted: Thu Jul 28, 2011 2:22 pm 
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Joined: Tue Sep 14, 2010 2:44 pm
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Location: Queens, NY
Any tentative ETA? Cannot wait to get my hands on this!

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 Post subject: Re: Speed Boost 2x
PostPosted: Thu Jul 28, 2011 2:22 pm 
Thea Developer
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Joined: Sun Jul 06, 2008 8:25 pm
Posts: 5491
Location: Athens, Greece
custa1200 wrote:
X64 for Mac OS too?

Yes, Thea runs now on OSX 64-bit but there are some UI glitches that we need to address first (some text and panel alignment problems). Logically it will be there with next public revision.

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 Post subject: Re: Speed Boost 2x
PostPosted: Thu Jul 28, 2011 2:32 pm 
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Joined: Sun Jul 06, 2008 8:25 pm
Posts: 5491
Location: Athens, Greece
Dangeresque92 wrote:
Any tentative ETA? Cannot wait to get my hands on this!

As you may have understood, we decided to keep latest stable public revision (RV505) as our v1.0 baseline and focus now on v1.1. This means that a lot of new things and improvements will be there at once! So, we are taking advantage of the relatively peaceful summer period to put effort on next version - it should be available in the early days of September. And I don't expect any serious delays to this, since our most important additions are already there - mostly refining now.

best wishes

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