you know we are working hard "behind the scenes" to get the most out of Thea Render. And we are taking the opportunity, this summer period, to advance Thea to the next level. During the last weeks, we have worked on the core of the application and succeeded into achieving a remarkable speed boost that makes Thea up to 2 times faster!
In more detail about our achievement:
- Render times are now decreased between 25% and 50%. This is true for all render modes although it is much more obvious for the unbiased modes TR1/TR2 - BSD shows a speed increase as well but depends more on the scene.
- Construction of the environment (during initialization) is now multi-threaded. This means faster render startup and a more fluid interactive render!
- There is a reduced memory footprint now - estimated between 10-20%, that makes it possible to render even heavier scenes.
- The improvement is even more pronounced for heavily instanced scenes (with speed ups between 2x and 5x!) - a particular example can be seen below. The scenes that use displacement on the other hand show marginal improvement since displacement-on-the-fly is a different process to optimize.
We are sure you are going to love our new version. We are continuously working on various improvements and advances, so we believe next public revision will be an important milestone for us. Stay tuned!
A heavy instancing scene rendered with our latest internal Thea Render x64 version. Scene created by Pentti Lahdenperä using Thea's instancing tool.