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 Post subject: Big Bird (Biased)
PostPosted: Thu Jan 21, 2010 5:46 pm 
Thea A Team
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Joined: Fri May 15, 2009 9:15 pm
Posts: 2459
Location: Dallas, Texas
Modeled with Sketchup by Eric Lay

Biased render, total render time 3m 33s, no post work

The smoke is a clipmap, sky is an image for background and reflection, I made sure every surface has reflection or some blurry gloss. I'd say this is damn fast considering materials and traced reflections.


Attachments:
3m33 bsd rv321.png
3m33 bsd rv321.png [ 668.56 KiB | Viewed 1551 times ]

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Last edited by Solo on Thu Jan 21, 2010 5:57 pm, edited 1 time in total.
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 Post subject: Re: Big Bird (Biased)
PostPosted: Thu Jan 21, 2010 5:52 pm 
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Joined: Mon May 11, 2009 9:20 pm
Posts: 170
Darn fast. Your turn, Psor. 8-)


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 Post subject: Re: Big Bird (Biased)
PostPosted: Thu Jan 21, 2010 6:17 pm 

Joined: Fri Oct 02, 2009 3:54 pm
Posts: 93
Wow, terrific! :D :D :D

Yes, Dammmmmmmmmn fast.

Solo, would it be possible for you to humor me and do a version of this with more matte materials so the reflections are more like a typical plastic found on your mouse, keyboard, or computer screen. Maybe 65-85% gloss. The ONLY reason I ask for this is becuase in Vray, high gloss materials like you show in the example above render faster than those that are less reflective. However, in Maxwell the opposite is true. I'm wondering if that's the case here as well. Just curious.

If it's not possible no biggie.

Hoop


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 Post subject: Re: Big Bird (Biased)
PostPosted: Thu Jan 21, 2010 6:51 pm 
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Joined: Mon May 11, 2009 5:58 pm
Posts: 636
Solo, your amazing.

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 Post subject: Re: Big Bird (Biased)
PostPosted: Thu Jan 21, 2010 8:17 pm 
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Joined: Tue May 26, 2009 9:32 pm
Posts: 25
Sub 4mins for this image is amazing. Thanks for all the images you are posting Solo.

I wish I had a copy of Thea at the moment!! I wouldn't have to sit here watching paint dry while my images render!! I feel I am in for a looooooong night. :cry:


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 Post subject: Re: Big Bird (Biased)
PostPosted: Fri Jan 22, 2010 5:54 am 
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Joined: Wed Jun 17, 2009 7:29 am
Posts: 213
Location: Sunshine Coast, QLD, Australia.
Great work Solo - and nice to see a biased render. I have heard that the lighting setup and material setups are the same for biased and unbiased and that it is just a mouse click to change from one to the other.

Is it really this easy or have I misinterpreted what I read (some weeks ago now).

In any case, your work here certainly looks good. :)


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 Post subject: Re: Big Bird (Biased)
PostPosted: Fri Jan 22, 2010 6:03 am 
Thea A Team
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Joined: Fri May 15, 2009 9:15 pm
Posts: 2459
Location: Dallas, Texas
Pretty much as simple as that.

Set up your materials, select your render options and off you go.

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 Post subject: Re: Big Bird (Biased)
PostPosted: Fri Jan 22, 2010 7:34 am 

Joined: Wed May 20, 2009 8:26 pm
Posts: 24
Thank you for showing!


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 Post subject: Re: Big Bird (Biased)
PostPosted: Fri Jan 22, 2010 9:21 am 
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Joined: Thu Dec 10, 2009 1:13 pm
Posts: 119
very nice render. the time is fantastic (makes me drool over my keyboard).
(of course the model is superb as well - lots of detail. thanks Eric).

Solo, what I would be really interested in is how Thea copes with things like frosted glass. cause in V-ray, Maxwell or any of the others that sort of material takes ages to clear up and (with biased engines) often leaves some weird artefacts.

oh, and thanks for hauling these images out. after so many superb unbiased renders (the classroom is so awesome!), its great to see equally superb biased ones now...


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 Post subject: Re: Big Bird (Biased)
PostPosted: Fri Jan 22, 2010 11:19 am 
Thea Licensed User
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Joined: Mon Jul 27, 2009 3:32 pm
Posts: 482
Location: Lyon - France
Great render and fun model ! You guys are succeeding to convice my girlfriend to let Vray go away...I tried to do that for two years without any success !!

Solo you're a render farm with you all alone !! Thanks for showing us these previews.

I'm looking forward the open beta !!

Cheers.

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