Yeah, the point is that sometimes people like to post the render time without the
time that the Irradiance Cache needed to be build. So I'm just wondering if the
time is included in the time you've posted or not. As I come from V-Ray and there
you can save the cache, add to it and reload it when needed I'm curious. ;o))
As you can imagine it's a difference to build the cache for bigger scenes there it
might easily take over an hour just to build it. But you can use it for animation
and it will save a lot of time - if you don't move a light ... hehe.
Therefor I'm also curious about if it's possible to spread the building of the cache
over the network to render nodes so it gets build faster. And as I mentioned above,
I'd like to know if I can add samples to it too to refine it. Well, I take a guess, this
should be talked about in another thread.