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 Post subject: VinMod Breakfast Area/Kitchen... Classic Wood.
PostPosted: Thu May 10, 2012 5:17 pm 
Thea Licensed User

Joined: Thu Mar 22, 2012 8:05 pm
Posts: 252
Here is another view for the VinMod Project I'm working on. I've modeled out a La Cornue Château 165 Stove in Blue Enamel / Copper finishing to pair with the VinMod 1W2Dc Modular Wine Cabinet. These were rendered @ (view1&4: 5280x2640, view2&3 2640x2640) all with High Super Sampling (for 220 final print resolution). Very little (none in some cases) post production was necessary. They printed beautifully 12x24", 12x12" respectively. As you can see from the screenshot, the renders took about 4-5hrs each at this high-res total to render with a stopping point of 100s/p for each image in the batched script.

Hope you guys like them :D

Bradley


Attachments:
VIEW2.jpg
VIEW2.jpg [ 496.44 KiB | Viewed 442 times ]
SCENE3.jpg
SCENE3.jpg [ 467.5 KiB | Viewed 442 times ]
File comment: the fourth view and some other info related to whats going on.
lacornue-vinmod-screencap-auto.JPG
lacornue-vinmod-screencap-auto.JPG [ 300.4 KiB | Viewed 442 times ]
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 Post subject: Re: VinMod Breakfast Area/Kitchen... Classic Wood.
PostPosted: Thu May 10, 2012 6:00 pm 
Thea Beta Tester (Distinction)
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Joined: Wed Jul 01, 2009 9:47 pm
Posts: 4239
Location: UK
good to see you are finding the batch tool useful

the bulbs try a translucent white layer to make them less plain glass looking

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If at first you don't succeed, try, try again. Then quit, no use being a damn fool about it. - W. C. Fields


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 Post subject: Re: VinMod Breakfast Area/Kitchen... Classic Wood.
PostPosted: Fri May 11, 2012 6:56 pm 
Thea Licensed User

Joined: Thu Mar 22, 2012 8:05 pm
Posts: 252
The Last View...

Working on post production now for each view.

Nigec: yes the batch creator is great! Thanks for that very useful contribution - saves alot of hand-scripting time!

bradley


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SCENE0003(reduced).jpg
SCENE0003(reduced).jpg [ 486.53 KiB | Viewed 359 times ]
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 Post subject: Re: VinMod Breakfast Area/Kitchen... Classic Wood.
PostPosted: Fri May 11, 2012 8:26 pm 
Thea Beta Tester (Distinction)
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Joined: Wed Jul 01, 2009 9:47 pm
Posts: 4239
Location: UK
One thing Bradley, the grain in the wood is going the wrong way, planking would go horizontal, ie draws and the wood between draws, the planks at the base and some variation on the door paneling, no biggy but it would look more convincing :)

I actually prefer the first renders, somehow the wood work seems odd against the floor, I can't quite put my finger on why tho :think:

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If at first you don't succeed, try, try again. Then quit, no use being a damn fool about it. - W. C. Fields


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 Post subject: Re: VinMod Breakfast Area/Kitchen... Classic Wood.
PostPosted: Fri May 11, 2012 9:36 pm 
Thea Licensed User

Joined: Thu Mar 22, 2012 8:05 pm
Posts: 252
Two More Views PP ... I see what you mean on the wood... I'll play with it... Thanks for the input!

bradley


Attachments:
view2-postproduction(reduced).jpg
view2-postproduction(reduced).jpg [ 555.51 KiB | Viewed 332 times ]
view1-postproduction(reduced).jpg
view1-postproduction(reduced).jpg [ 546.21 KiB | Viewed 332 times ]
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 Post subject: Re: VinMod Breakfast Area/Kitchen... Classic Wood.
PostPosted: Sat May 12, 2012 8:24 pm 
Thea Licensed User

Joined: Wed May 12, 2010 8:56 pm
Posts: 227
Location: France
Nice job.

I would take some of the shine off the wood furniture - especially the turned columns.

Also, I see there is some bump mapping or whatever on the wood planks on the floor. Adding something similar though more subtle to the furniture wood might be good.

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