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 Post subject: Re: Renderings as I learn Thea
PostPosted: Thu Mar 15, 2012 7:57 am 
Thea Licensed User

Joined: Sat Feb 18, 2012 2:11 am
Posts: 136
Some more tests.

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 Post subject: Re: Renderings as I learn Thea
PostPosted: Fri Mar 16, 2012 1:57 am 
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Joined: Sun Mar 14, 2010 4:28 am
Posts: 490
Location: Connecticut
Wow those are amazing. The very faint scratch pattern in the clock bells are perfect!


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 Post subject: Re: Renderings as I learn Thea
PostPosted: Fri Mar 16, 2012 5:32 am 
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Joined: Sat Feb 18, 2012 2:11 am
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 Post subject: Re: Renderings as I learn Thea
PostPosted: Fri Mar 16, 2012 8:28 am 
Thea A Team
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Joined: Sat Apr 24, 2010 8:09 am
Posts: 632
All these renders are great. :thumbup:

If you could, please share how your material was made on the clock bells to make the smudges look so real. It looks so good.

For the clock I would recommend using thin film for the glass on the front of the clock and making the model of the glass have no thickness. This should make it clear faster with virtually no change in how it looks.


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 Post subject: Re: Renderings as I learn Thea
PostPosted: Fri Mar 16, 2012 8:58 am 
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Joined: Sat Feb 18, 2012 2:11 am
Posts: 136
Here is the map I used (although it's half size here, otherwise it was kind of big). I created this from some photos I took and mashed together to create a nice crusty grunge map. It kind of looks like the Shroud of Turin but it's just some pictures I took while walking by buildings, etc.

The gold material uses two bsdf layers, one very sharp the other fairly rough (I think 40%). The sharp layer uses and IOR value coupled with an extinction value (n.225 k2.95) or something close to that. Those are actual measured values I found on the interwebs.

The rough layer I just used a high Nd value (40). The mix between the two is 100/10 with this grunge map used in the rough/10 layer.

And for the sake of laziness I just applied it using cubic mapping. :lol:

That's it.
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 Post subject: Re: Renderings as I learn Thea
PostPosted: Fri Mar 16, 2012 5:26 pm 
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Joined: Sat Apr 24, 2010 3:45 pm
Posts: 377
Location: Mexico
I agree with the smudge/sacratch map it looks fantastic, models and their detail are great too, very nice work mate.

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 Post subject: Re: Renderings as I learn Thea
PostPosted: Fri Mar 16, 2012 6:06 pm 
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Joined: Sat Feb 18, 2012 2:11 am
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I used a more organic HDRI for this one and also replaced the glass cover material with a basic thin film as suggested.

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 Post subject: Re: Renderings as I learn Thea
PostPosted: Sat Mar 17, 2012 5:27 pm 
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Joined: Sat Feb 18, 2012 2:11 am
Posts: 136
I messed around with translucency last night. What is the difference between the Basic material's translucency function and the SSS function?
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 Post subject: Re: Renderings as I learn Thea
PostPosted: Sat Mar 17, 2012 8:48 pm 
Thea A Team
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Doing3D have you seen the tutorials here.
http://www.thearender.com/cms/index.php ... rials.html
Number 8 kind of explains the difference pretty well.


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 Post subject: Re: Renderings as I learn Thea
PostPosted: Sun Mar 18, 2012 3:17 am 
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Joined: Sat Feb 18, 2012 2:11 am
Posts: 136
This one helped me get a better sense of material layering.

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