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 Post subject: Building spore
PostPosted: Tue Feb 14, 2012 10:41 am 
Thea Licensed User

Joined: Sat May 16, 2009 9:57 am
Posts: 378
Here is a little thing I have been working on in my spare time. The only work in Photoshop was to put a border on and do a slight gamma adjustment.


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PlanetBuildingSeedTest3.jpg
PlanetBuildingSeedTest3.jpg [ 239.45 KiB | Viewed 726 times ]

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 Post subject: Re: Building spore
PostPosted: Tue Feb 14, 2012 11:16 am 
Thea Developer
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Joined: Sun Jul 06, 2008 8:25 pm
Posts: 5491
Location: Athens, Greece
Whenever I look at your renders, I feel like diving into another dimension. 8-)

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 Post subject: Re: Building spore
PostPosted: Tue Feb 14, 2012 1:31 pm 
Thea Licensed User

Joined: Sat May 16, 2009 9:57 am
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giannis wrote:
Whenever I look at your renders, I feel like diving into another dimension. 8-)


Thanks :)

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 Post subject: Re: Building spore
PostPosted: Tue Feb 14, 2012 1:59 pm 
Thea Licensed User
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Joined: Mon Feb 14, 2011 1:33 pm
Posts: 357
Man I love this! I've been staring at it for a while now -- great detail, nice color combo's, and a terrific piece of abstract art. The name says it all. Great job!

What modeling app did you use, btw?

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 Post subject: Re: Building spore
PostPosted: Tue Feb 14, 2012 3:44 pm 
Thea A Team
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Joined: Sat May 16, 2009 4:19 pm
Posts: 399
in you my compliments for the imagination of the composition, I ask you what software you modeled everything.
>B.

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 Post subject: Re: Building spore
PostPosted: Tue Feb 14, 2012 5:01 pm 
Thea Licensed User

Joined: Sat May 16, 2009 9:57 am
Posts: 378
Thanks Bendbox!

Hi Blackice, I used Silo and Zbrush for this one. I used the decimation master in Zbrush rather than using displacement but I possibly could have used displacement maps.

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 Post subject: Re: Building spore
PostPosted: Tue Feb 14, 2012 5:02 pm 
Thea Licensed User

Joined: Sat May 16, 2009 9:57 am
Posts: 378
Here is a close up:


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PlanetBuildingSeedTest3_Closeup.jpg
PlanetBuildingSeedTest3_Closeup.jpg [ 399.76 KiB | Viewed 636 times ]

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 Post subject: Re: Building spore
PostPosted: Wed Feb 15, 2012 1:17 am 
Thea Beta Tester (Distinction)
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Joined: Tue May 12, 2009 12:42 am
Posts: 3250
Location: Curacao, Netherland Antilles
wow killer scene! most be really really hi-poly


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 Post subject: Re: Building spore
PostPosted: Wed Feb 15, 2012 3:49 am 
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Joined: Sat Sep 25, 2010 5:13 am
Posts: 139
Awesome stuff. Very interesting and inspiring!

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 Post subject: Re: Building spore
PostPosted: Wed Feb 15, 2012 6:54 am 
Thea Licensed User
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Joined: Sat Apr 24, 2010 3:45 pm
Posts: 378
Location: Mexico
Crisp and vibrant this is, you have a very recognizable style and that´s a hard thing to accomplish, i love everything, light, materials model and concept. It appears you applied material layering by the way they blend, am i right? great stuff

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