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 Post subject: Re: Sun Pool Caustics Revisited with Unbiased TR1
PostPosted: Sat Apr 14, 2012 1:58 pm 
Thea Developer
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Joined: Sun Jul 06, 2008 8:25 pm
Posts: 5473
Location: Athens, Greece
Thanks! I hope that now the caustics will be much easier to generate. ;)

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 Post subject: Re: Sun Pool Caustics Revisited with Unbiased TR1
PostPosted: Sat Apr 14, 2012 2:42 pm 
Thea Beta Tester (Distinction)
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Joined: Wed May 20, 2009 8:20 am
Posts: 1897
Frankych wrote:
here's a link to some explanation and the material pack

the water material is Single Sided so it doesn't behave physically correct any more. for example if you use the material with the Thea Pool Scene, you'll see that the pole in the water isn't refracted or reflected right. the look of the pool under water is very different too.

looks good though, and very fast to clear ;)


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 Post subject: Re: Sun Pool Caustics Revisited with Unbiased TR1
PostPosted: Sat Apr 14, 2012 3:14 pm 
Thea Support
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Joined: Sat Jul 19, 2008 3:12 am
Posts: 4985
Location: Oulu, Finland
SandroS wrote:
Frankych wrote:
here's a link to some explanation and the material pack

the water material is Single Sided so it doesn't behave physically correct any more. for example if you use the material with the Thea Pool Scene, you'll see that the pole in the water isn't refracted or reflected right. the look of the pool under water is very different too.

looks good though, and very fast to clear ;)


Indeed sort of "ThinFilm" with caustics... Nice for illustrative purposes I think.


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 Post subject: Re: Sun Pool Caustics Revisited with Unbiased TR1
PostPosted: Sun Apr 15, 2012 8:01 pm 
Thea Beta Tester

Joined: Mon Apr 05, 2010 2:43 am
Posts: 458
This is great news, Giannis! 8-) I render nearly exclusively on TR2 for this very reason as almost every shot I do has a pool. :clap:


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