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 Post subject: Re: Speed Boost 2x
PostPosted: Fri Jul 29, 2011 1:28 pm 
Thea Licensed User

Joined: Mon Sep 13, 2010 8:48 pm
Posts: 210
nigec wrote:
no, its going to be V1.1 :)


Ah yes, I see that after I bothered to read what was said. :oops: Thanks.

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 Post subject: Re: Speed Boost 2x
PostPosted: Sat Jul 30, 2011 10:40 am 
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Joined: Tue May 12, 2009 7:11 am
Posts: 533
Read this message right after my vacations... very good news. Working on speed is still the most important thing for me. If speed becomes faster I wonder what will come in Version 2 but it can not be more important then again more speed :roll:

In my work, i tell again, I need to render between maybe 4-10 Images for a project and I need to render them in a workday. I can render them with the actually version of Thea but sometimes not in the quality I yould like to have. So speed up is not more Images but same Images with better quality and this is the point ;) Wait for the new Version!

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 Post subject: Re: Speed Boost 2x
PostPosted: Sat Jul 30, 2011 4:27 pm 
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Joined: Thu Sep 30, 2010 12:41 am
Posts: 31
This are great news!! :D More speed!! This could help while waiting for GPU rendering! :D Is there something on that front? I suppose that if it is... you can't talk about it yet!! so don't mind hahah

Just love Thea, the team and this speed up will be very important! :D

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 Post subject: Re: Speed Boost 2x
PostPosted: Sat Jul 30, 2011 4:48 pm 
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Joined: Sun Mar 21, 2010 10:06 pm
Posts: 180
Location: Valencia-Spain
Impressive update indeed! :shock:

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 Post subject: Re: Speed Boost 2x
PostPosted: Sun Jul 31, 2011 11:00 am 
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Joined: Thu Jul 23, 2009 11:16 am
Posts: 256
Location: The Netherlands
I like this a lot!!

Quote:
total of 107 billion triangles
and this ^^
actually seems i like it all :clap: :thumbup:

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 Post subject:
PostPosted: Tue Aug 02, 2011 10:32 am 
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Joined: Tue Apr 27, 2010 6:52 pm
Posts: 879
"Construction of the environment (during initialization) is now multi-threaded. This means faster render startup and a more fluid interactive render!"

Thank you so much for this Giannis and theateam, I remember I was posting not so long ago about the long time it took to build the environment in a heavy scene and seems you guys where already working on it! You guys are just incredible, the only negative point that I could think of is now completely gone, now grass fields with a highly detailed grass instanced will be possible!

thank you!

and thanks for the other speed improvements off course; more speed => more time to make little adjustments => better renders!


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 Post subject: Re: Speed Boost 2x
PostPosted: Tue Aug 02, 2011 10:18 pm 
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Joined: Sun Jun 14, 2009 6:37 pm
Posts: 417
Quote:
Construction of the environment (during initialization) is now multi-threaded. This means faster render startup and a more fluid interactive render!
My favorite part of the announcement too! :D


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