A better response now...
that's a big improvement in such short time... no more 'wireframe' scene navigation and very fast response. how well does it cope with reasonably complex interiors? and when geometry is heavy, are there navigation modes that can help speed up camera positioning?
That will be interesting seeing it handle an internal space with lots of rays bouncing around, lots of emitters
@Pentti Nice test, I really like seeing the reflection being tweaked, I spend a lot of time doing that, so that will be a huge time saver.
Can we get an idea of rendering speed ? with the same scene reach the same samples ? interactive versus TR2 ?