Thea Render - Tech News
Support for 3Dconnexion Mice

Support for 3Dconnexion mice :: Navigate inside Thea with 3Dconnexion mice

Solid Iris Technologies is proud to announce that Thea Render release 1.3.5 supports connectivity with 3Dconnexion mice.

The 3Dconnexion compatibility has been implemented in the latest Microsoft Windows and Apple OSX builds and both SpaceNavigator and SpaceMouse Pro models have been tested. Compatibility should be universal for all 3Dconnexion product series.

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Presto CPU up to 50% Faster for Many-Core CPUs

Presto CPU :: up to 50% faster for Many-Core CPUs

As a result of our continual efforts to optimize our Presto engine which combines both GPU and CPU rendering acceleration, we are very excited to announce that a tremendous speed-up for many-core CPUs has been achieved.

This performance improvement is only for Presto CPU part and depends on the complexity of the scene. For lighter scenes Presto CPU is now faster by a factor of 15-50% for CPUs with 12+ cores. Especially if you have AMD Opteron (16+ cores), the speed up is even greater than 50%.

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Presto GPU+CPU

Presto GPU+CPU :: Caustics Benchmark

One of the most important Thea Render tech achievements is the unification of GPU and CPU running under the same (render) framework. Thea Presto is now using every GPU (Nvidia CUDA architecture) and CPU (Intel's Embree library) core, resulting in very fast rendering. And this fast rendering is coupled with Thea's material/light system. All in all, pure quality in the shortest render times!

Actually, to our knowledge, Thea Presto is a unique engine that makes it possible to compare GPUs and CPUs under the same render framework with performance maxed out for both architectures, in a systematic way.

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Camera Z Clipping

Camera Z Clipping

A feature that was asked for a long time now, will be implemented in the upcoming edition v1.3. This is the camera Z Clipping; near and far planes that cut the space giving us the possibility to "look inside" the models. The feature will be available for all render engines.

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Presto Instancing Support

Presto Instancing Support

Instancing support has been one of the most asked features for our GPU engine. And we are happy now to announce that, in our next edition, Presto will have Full Instancing Support. This achievement has come as a result of various small and big memory improvements.

Simply put, Presto can now handle all the geometric complexity you want!

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Improved Physical Sky Model

Improved Physical Sky

The new Improved Physical Sky in the upcoming v1.3 Edition is much more accurate for spectral rendering and yields much better results in higher values of turbidity (which are usually wanted to give special mood to a render). The parameters for the new physical sky model are basically the same with similar influence on the image but more accurate response and are available for all render engines.

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Sampling Improvements for Presto

Sampling Improvement for Presto SSS, for scenes with IBL and multiple light sources.

We have made five (5) algorithmic enhancements for next edition v1.3 that vastly improve render convergence. The enhancements are for area lights, scenes with image based lighting (IBL), subsurface scattering, scenes with many light sources along with an improved antialiasing filter.

These improvement can lead to even faster convergence to a great number of scenes, while adding small to negligible computational overhead. This means that Presto maintains its fast interactivity but also delivers final renders sooner.

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About Thea Render

Download BrochureThea Render is a state-of-the-art biased/unbiased renderer with a rich set of innovative features, a powerful material system and its own advanced studio, all-in-one.

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