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Unbiased Engine
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Biased Engine
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Fixed Spectral Resolution
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Bucket Rendering
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Blurred Reflections
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Direct Lighting
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User-controlled
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Perceptual-based
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Sub-Surface Scattering (Approximation)
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Volumetric Scattering (Single Bounce)*
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Global Illumination
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Photon Mapping
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Irradiance Cache
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Final Gathering
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Caustics
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General Render Features
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Network Rendering
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Easy Setup (render-farm ready)
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Co-operative Single Frame (Unbiased Mode)
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Co-operative Animation (Biased/Unbiased Mode)*
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Cross-Platform
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User Interface
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All-in-one Studio
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Full OpenGL Stager
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Alignment/Basic Modeling
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Coordinates Panel
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Animation Editor
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Interactive Render
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Instancing Brush
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Material Editor
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Tight Integration around Materials
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Fast Setup
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Various Preview Scenes
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Symbolic Preview (Schema)
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Secondary Material Editor
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Texture Editor
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Color Editor
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Display
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Relight Editor
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Network Status Log
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Materials
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Lighting
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Physically-based Sun/Sky
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Image-based Lighting
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Illumination Mapping
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Reflection Mapping
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Refraction Mapping
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Background Mapping
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Area Lights
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Point Lights
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IES Support
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Textures
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Camera
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Models
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Projection
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Perspective
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Parallel
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Spherical
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Cylindrical
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Auto-focus
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Shift Lens
- Camera Response Functions
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Input/Output
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* Available by release v1.0
** MacOSX 64-bit build will be shifted to release v1.1 |
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Studio Overview
Opening advanced material simulation scene. User interface has the same design on all platforms. Check also Linux and MacOSX .
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Inside Darkroom
Thea has its own darkroom with various post processing controls for final tweaks on the image, almost all of them can be applied during rendering.
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Material Editor
Material editor comes in two flavors; both integrated on studio and as standalone. Texture editor is also available.
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Color Editor
Advanced RGB/HSV color picker and spectrum editor. Enhanced preview showing color under different illuminants.
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Interactive Render
Applying materials and walking through the scene is fun with interactive rendering, ideal for quickly tweaking the scene.
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Relight Editor
In the relight editor, images from different light groups can be edited together, creating unbiased animations from a single render.
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Animation Editor
Translational and rotational key-frame animation of objects, point lights and cameras can be adjusted from inside the studio.
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Instancing Brush
Using the integrated instancing brush tool, there can be millions of instances with great variety over scattered objects.
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Written by Administrator
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Saturday, 26 January 2008 11:39 |
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MediaMogul provides the ability to use 6 subtle module variations to increase the appeal of your module content and highlight key areas. Through the use of these module suffixes, you can make any module stand out on your site. To use these, just add the hilite names in the module class suffix parameter of the module in the Module Manager located in your Joomla administrator.
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Last Updated on Saturday, 26 January 2008 11:43 |
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Written by Administrator
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Saturday, 26 January 2008 11:39 |
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MediaMogul has been constructed with an assortment of 26 module
positions. These module positions are fully collapsible meaning that if there are
no modules published in a particular area, that module area will not be
shown. This provides you with the maximum amount of flexibility possible.
MediaMogul includes built in style and implementation for the extra module positions "search", "user10", "user11", "user12", "user13", "user14", "user15" and "user16". These module positions are not defined in a default Joomla install.
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Last Updated on Saturday, 26 January 2008 19:19 |
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Written by Administrator
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Saturday, 26 January 2008 11:38 |
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RokZoom is a custom ground up script written in motools 1.1+ that has the features
of slimbox with an exciting zoom effect transition to give your image galleries and popups
an added flair. MediaMogul fully integrates the JavaScript and the CSS for RokZoom so all
you have to do to utilize this technique is install the RokZoom mambot and add an extra
element to your image link.
Check out the demo below:
Below is the HTML syntax that you will have to use. Simply place this into your articles.
<a href="images/stories/colorado/image1.jpg" rel="rokzoom[colroado]" title="Image 1">
<img src="images/stories/colorado/image1_tn.jpg" alt="image1" class="album" />
</a>
An exemplified preview is constructed below to aid your understanding of the HTML format of rokzoom
<a href="main image url(relative path)" rel="rokzoom[album name]" title="Title">
<img src="thumbnail url(relative)" alt="Image name" class="album" />
</a>
How to implement RokZoom
RokZoom galleries or single images can be inserted in Content and Custom modules. By utilising a few simple commands, you can
easily insert a gallery onto your page.
Navigate to the Article Manager. Once you have logged in, hover over the
Content link on the top taskbar, scroll down to Article Manager.
When you have selected the Article Manager link, you will be sent to
the Article Manager control panel. Select either Edit or New,
depending on whether you want to add rokzoom to an existing or new item.
You now need to enter the syntax into your content editor. This should resemble the screenshot
below. The syntax, in both HTML can be found at the section located
here.

For the examples of the rokzoom command, all images are located within
the directory images/stories/photos. If we wanted to load image1.jpg by
itself, we would enter:
<a href="images/stories/photos/image1.jpg"
rel="rokzoom[colroado]" title="Image 1">
<img src="images/stories/colorado/image1_tn.jpg"
alt="image1" class="album" /></a>

If we wanted to load photo1.jpg, photo2.jpg and photo3.jpg as part of an album, we would use the following syntax:
<a href="images/photos/image1.jpg"
rel="rokzoom[photo]" title="Image 1">
<img src="images/photos/image1_tn.jpg"
alt="image1" class="album" />
</a>
<a href="images/photos/image2.jpg" rel="rokzoom[photo]" title="Image 1">
<img src="images/photos/image2_tn.jpg" alt="image1" class="album" />
</a>
<a href="images/stories/photos/image3.jpg" rel="rokzoom[photo]" title="Image 1">
<img src="images/stories/photos/image3_tn.jpg" alt="image1" class="album" />
</a>
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Last Updated on Saturday, 26 January 2008 20:49 |
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