Features


Thea Render Features

Unbiased Engine

  • Full Spectral Resolution

  • True Volumetrics

  • True Sub-Surface Scattering

  • True Sun-Pool Caustics

  • Resume/Merge Render

  • Instant Relight

  • Two Sub-Engines

Biased Engine

  • Fixed Spectral Resolution

  • Bucket Rendering

  • Blurred Reflections

  • Direct Lighting

    • User-controlled

    • Perceptual-based

  • Sub-Surface Scattering (Approximation)

  • Volumetric Scattering (Single Bounce)*

  • Global Illumination

    • Photon Mapping

    • Irradiance Cache

    • Final Gathering

    • Caustics

General Render Features

  • Easy Preset Support

  • Linear Workflow

  • True Motion Blur

  • True Depth of Field

  • Instancing

    • Surface Proxies

    • Model Proxies

  • Render Channels

    • Normal/Depth/Alpha/ObjectId/MaterialId

    • Direct/GI/SSS/Refl/Refr/Tran (Biased)

  • Sun/Sky Portals

  • Multi-Processing

  • Multi-Platform 32/64-bit**

Network Rendering

  • Easy Setup (render-farm ready)

  • Co-operative Single Frame (Unbiased Mode)

  • Co-operative Animation (Biased/Unbiased Mode)*

  • Cross-Platform

User Interface

  • All-in-one Studio

    • Modal Design

    • Aesthetic Design

    • Polymorphic Interface

    • Drag and Drop

    • Skinned (Theme Support)

    • Internationalisation (Language Support)

  • Full OpenGL Stager

    • Alignment/Basic Modeling

    • Coordinates Panel

    • Animation Editor

    • Interactive Render

    • Instancing Brush

  • Material Editor

    • Tight Integration around Materials

    • Fast Setup

    • Various Preview Scenes

    • Symbolic Preview (Schema)

    • Secondary Material Editor

  • Texture Editor

    • Tight Integration around Textures

    • Fast Texture Combinations

  • Color Editor

    • Color Preview under Custom Illuminants

    • Palette Handling

    • HSV Color Picker

    • Spectrum Editor

  • Display

    • Camera Settings (ISO, f-number, shutter speed)

    • Sharpness

    • Deburn

    • Bloom/Glare

    • Contrast/Chroma
    • Vignetting

    • Color Balance

  • Relight Editor

  • Network Status Log

Materials

  • Breakthrough Layering System

    • Strictly Physically-based Models

    • High Energy Conservation

    • Multiple Coating/Mixing/Stacking

  • Displacement Mapping

  • Bump Mapping

  • Normal Mapping

  • Anisotropy

  • Dispersion

  • Custom Fresnel Curve

  • Thin Film Interference

  • IOR Sample Data Support

  • Sub-Surface Scattering

  • Participating Media

    • Isotropic

    • Mie Variants

    • Rayleigh

    • Henyey-Greenstein

    • Homogeneous

    • Heterogeneous

  • Clip Mapping

  • Alpha Mapping

Lighting

  • Physically-based Sun/Sky

  • Image-based Lighting

    • Illumination Mapping

    • Reflection Mapping

    • Refraction Mapping

    • Background Mapping

  • Area Lights

    • Any Shape

  • Point Lights

    • Omni

    • Spot

    • Projector

  • IES Support

Textures

  • Constant Color

    • RGB/XYZ/HSV

    • Spectrum

    • Blackbody Temperature

  • Bitmaps

    • All Common Image Formats

    • HDR/OpenEXR Formats

  • Procedurals

    • Perlin Noise

    • Integrated Anisotropy Patterns

    • Various Other Procedurals

  • Advanced Operations

    • Blending

    • Combination

    • Synthesis

    • Inversion

  • Tone Mapping (on the fly)

Camera

  • Models

    • Pinhole

    • Thin-Lens

  • Projection

    • Perspective

    • Parallel

    • Spherical

    • Cylindrical

  • Auto-focus

  • Shift Lens

  • Camera Response Functions

Input/Output

  • 3DS/OBJ (Import)

  • Native XML

  • Binary Format

  • Modeler Plugins

  • Software Development Kit (SDK)

    • Exporter SDK

    • Full Integration SDK

    • Plugin SDK


* Available by release v1.0

** MacOSX 64-bit build will be shifted to release v1.1

 
Screenshots
Opening Advanced Material Simulation scene in Thea Studio :: Screenshot taken on Windows 7
Studio Overview

Opening advanced material simulation scene. User interface has the same design on all platforms. Check also Linux and MacOSX .

Thea Darkroom showing rendering in progress along with display controls
Inside Darkroom

Thea has its own darkroom with various post processing controls for final tweaks on the image, almost all of them can be applied during rendering.

 

Standalone material editor is used by most plugins to edit materials directly from modeling application :: Texture lab is also shown next to material lab
Material Editor

Material editor comes in two flavors; both integrated on studio and as standalone. Texture editor is also available.

Editing spectral curve of a color
Color Editor

Advanced RGB/HSV color picker and spectrum editor. Enhanced preview showing color under different illuminants.

 

Dragging a material from browser to selected object during interactive render
Interactive Render

Applying materials and walking through the scene is fun with interactive rendering, ideal for quickly tweaking the scene.

Clicking on individual image in the list of light groups
Relight Editor

In the relight editor, images from different light groups can be edited together, creating unbiased animations from a single render.

 

Setting up the key frames for the car in the OpenGL viewport
Animation Editor

Translational and rotational key-frame animation of objects, point lights and cameras can be adjusted from inside the studio.

Simple scattering of primitive over a plane
Instancing Brush

Using the integrated instancing brush tool, there can be millions of instances with great variety over scattered objects.

 
Module Variations
Written by Administrator   
Saturday, 26 January 2008 11:39

MediaMogul provides the ability to use 6 subtle module variations to increase the appeal of your module content and highlight key areas. Through the use of these module suffixes, you can make any module stand out on your site. To use these, just add the hilite names in the module class suffix parameter of the module in the Module Manager located in your Joomla administrator.

Module Suffix Setting
Last Updated on Saturday, 26 January 2008 11:43
 
Module Positions
Written by Administrator   
Saturday, 26 January 2008 11:39

MediaMogul has been constructed with an assortment of 26 module positions. These module positions are fully collapsible meaning that if there are no modules published in a particular area, that module area will not be shown. This provides you with the maximum amount of flexibility possible.

MediaMogul includes built in style and implementation for the extra module positions "search", "user10", "user11", "user12", "user13", "user14", "user15" and "user16". These module positions are not defined in a default Joomla install.

Module Positions
Last Updated on Saturday, 26 January 2008 19:19
 
RokZoom Enabled
Written by Administrator   
Saturday, 26 January 2008 11:38

RokZoom is a custom ground up script written in motools 1.1+ that has the features of slimbox with an exciting zoom effect transition to give your image galleries and popups an added flair. MediaMogul fully integrates the JavaScript and the CSS for RokZoom so all you have to do to utilize this technique is install the RokZoom mambot and add an extra element to your image link.

Check out the demo below:

sample image1 sample image1 sample image3 sample image4 sample image5 sample image6 sample image7 sample image8

The Syntax

Below is the HTML syntax that you will have to use. Simply place this into your articles.

<a href="images/stories/colorado/image1.jpg" rel="rokzoom[colroado]" title="Image 1">
<img src="images/stories/colorado/image1_tn.jpg" alt="image1" class="album" />
</a>

An exemplified preview is constructed below to aid your understanding of the HTML format of rokzoom

<a href="main image url(relative path)" rel="rokzoom[album name]" title="Title">
<img src="thumbnail url(relative)" alt="Image name" class="album" />
</a> 

RokZoom - The Guide

How to implement RokZoom

RokZoom galleries or single images can be inserted in Content and Custom modules. By utilising a few simple commands, you can easily insert a gallery onto your page.

Step 1 - Login

Login to the Joomla! Administration Control Panel. Go to www.yoursite.com/administrator. Enter the Administrator's Username and password.

RokZoom

Step 2 - Navigation

Navigate to the Article Manager. Once you have logged in, hover over the Content link on the top taskbar, scroll down to Article Manager.

RokZoom

Step 3 - Article Content Manager

When you have selected the Article Manager link, you will be sent to the Article Manager control panel. Select either Edit or New, depending on whether you want to add rokzoom to an existing or new item.

RokZoom

Step 4 - RokZoom Commands

You now need to enter the syntax into your content editor. This should resemble the screenshot below. The syntax, in both HTML can be found at the section located here.
RokZoom

The Examples

RokZoom For the examples of the rokzoom command, all images are located within the directory images/stories/photos. If we wanted to load image1.jpg by itself, we would enter:
<a href="images/stories/photos/image1.jpg" 
rel="rokzoom[colroado]" title="Image 1">
<img src="images/stories/colorado/image1_tn.jpg" 
alt="image1" class="album" /></a>


RokZoom If we wanted to load photo1.jpg, photo2.jpg and photo3.jpg as part of an album, we would use the following syntax:
<a href="images/photos/image1.jpg" 
rel="rokzoom[photo]" title="Image 1">
<img src="images/photos/image1_tn.jpg" 
alt="image1" class="album" />
</a>

<a href="images/photos/image2.jpg" rel="rokzoom[photo]" title="Image 1">
<img src="images/photos/image2_tn.jpg" alt="image1" class="album" />
</a>

<a href="images/stories/photos/image3.jpg" rel="rokzoom[photo]" title="Image 1">
<img src="images/stories/photos/image3_tn.jpg" alt="image1" class="album" />
</a>


Last Updated on Saturday, 26 January 2008 20:49
 
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Tutorials and Translations

A lot of users have already translated Thea Studio in their own language and have made these translations available in our forum. In the same section, user tutorials can be found. Visit Forum

Materials and Textures

Various materials have been created and made available by users - with Thea Studio you can easily import and use them right away. Feel free to share your own materials with others! Visit Forum

Scenes and Models

Some users were very kind to share their own creations - various models and material editor scenes. If you have modeled something and would like to share, this is the place. Visit Forum

Solid Iris Technologies