Thea Render - Press Releases
Friday, 14 November 2014 18:00

Thea Render Edition 1.4 Tech Preview

ATHENS, Greece. November 14th 2014 - Delivering upon the promise of an even faster physically-based biased/unbiased renderer, improvements of Thea Presto which supports NVIDIA CUDA technology for its GPU engine were made possible. While staying true to our principle that combination of CPU and GPU devices provide stunning visual quality and short render times, release 1.4 provides a range of new robust features and improvements.



Major New Features in Edition 1.4

Improved Interactive Render (Thea Presto)

With a progressive supersampling and faster build times, the interactiveness of Presto engine has been substantially improved.

Motion Blur (Thea Presto)

All types of Thea Render motion definitions are now supported by Presto. This enables end users to render efficiently transformation motion blur within fraction of typical render times.

Displacement Mapping (Thea Presto)
Originally available in Thea Render CPU engines, displacement mapping is now available on all engine modes including Presto GPU.

Render Channels (Thea Presto)
Major focus has been placed on providing channel support for Thea Presto. Not only CPU unbiased core channels are supported but additional channels have been implemented, such as UV, Position, Mask and Shadow.

Faster Caustics (Thea Adaptive BSD)
Photon map caustics in biased engine have been dramatically improved in both render times and memory footprint terms.

Overall Optimizations
All the CPU engines on Apple OSX and Linux platforms have now up to 25% better performance. Memory footprint has been dramatically improved for Presto CPU.

Bucket Rendering (Thea Presto)
Rendering high resolution images with multiple channels is usually an issue since the GPU memory can be a restricting factor. With our bucket rendering implementation of Presto, we managed not only to overcome this potentially limiting factor but also to improve scalability on bigger render clusters.

Relight Support (Thea Presto)
Besides extended channel support, Presto supports now Relight which is a powerful feature for producing lighting animation sequences with just a single render.

Thea Render 1.4 Edition :: Displacement using Thea Presto Thea Render 1.4 Edition :: Shadow Channel using Thea Presto
Thea Render 1.4 Edition :: Faster Caustics

Displacement

Channels

Faster Caustics

 
Friday, 07 March 2014 14:35

Solid Iris Technologies release of Thea Render 1.3 Presto2 Edition

ATHENS, Greece. March 7th 2014 – Solid Iris Technologies® announced the availability of the 1.3 edition of its innovative biased/unbiased/GPU render engine Thea Render®.  Latest edition brings a range of advanced features for the render engine including next generation of Thea Presto.

Highly regarded by architects and animation experts worldwide, Thea Render enables high speed rendering through the use of NVidia® CUDA® GPU technology as well as impressive CPU acceleration. Notable new features of Thea Render also include:

New Physical Sky
Improved Physical Sky is accurate for spectral rendering and yields much better results in higher values of turbidity (which are usually wanted to give special mood to a render). The parameters for the new physical sky model are basically the same with similar influence on the image but more accurate response and are available for all render engines.

Instancing Support for Presto engine
Presto has now full instancing support. After various small and big memory improvements, millions of instanced polygons can now be rendered without a problem. Presto can now handle all the geometric complexity you want.

Micro Roughness
In nature, a usual observation for very smooth objects is that their reflections vary from blurred to sharp gradually, as the viewing angle goes from normal to shallow. We are very proud to introduce the idea of Micro Roughness, as a means to control this phenomenon. With Micro Roughness we have control over two parameters corresponding to the micro structure of the surface, the average width and height of the micro anomalies on the surface (measured in micro meters).

Presto Sampling Improvements
Presto is now quite more sophisticated in terms of algorithmic design. With the addition of various sampling improvements, such as for scenes with area lights, image-based lighting, subsurface scattering, scenes in the presence of many light sources and antialiasing filtering, Presto converges much faster and this takes place without losing its interactivity.

Camera Z-clipping
Geometry can now be cut and rendered beyond a near and far distance. This allows for the user to view objects from the inside enabling greater flexibility and more complex model construction

Sub Surface Scattering (SSS) and Volumetrics
Subsurface scattering and volumetrics are supported by Presto but they are also delivered fast, truly realistic, without any approximations.

New Automatic Updates Features
Users are able to update their software from within Thea Render Studio application as well as download libraries and material available to licensed users.

“As part of our continual effort in providing the best possible product from our company we are very pleased with the release 1.3 of Thea Render. Our new release brings advanced features and unparalleled performance benefits for our customers. Implementing the hybrid CPU and GPU engine has allowed us to push Thea Render to the next level” said Dr Ioannis Pantazopoulos, Managing Director of Solid Iris Technologies.
For more information related to Thea Render 1.3 product release, please visit the corresponding webpage.


About Solid Iris Technologies Ltd.
Solid Iris Technologies is the first company in Greece to develop high quality rendering solutions combining high performance NVidia® CUDA® GPU and CPU acceleration for both biased/unbiased renders. Based in Haidari, Athens, the team is comprised of highly experienced engineers, architects and artists bringing their collective industry experience into one of the most complete rendering solutions available. For more information visit the company webpage.



 
Monday, 10 February 2014 00:00

Thea for Cinema4D

Solid Iris Technologies developer of Thea Render is proud to announce the availability of our new integrated plugin for the Maxon® Cinema4D® modeling tool. Thea for Cinema4D is the perfect companion for Cinema4D users who want the highest quality photorealistic rendering inside their modeling application.


Plugin Features

Our plugin offers a list of advanced tools while being actively developed to meet the most demanding visualization requirements.
Thea for Cinema4D integrated plugin offers the extensive line-up of Thea Render features including:
NVidia® Cuda® accelerated GPU rendering
Biased/Unbiased renderer
Interactive Render
Instancing support
Powerful Material Lab
Animation rendering
Texture Baking
Exporter to Thea Studio for further staging and material/lighting tweaks

Superior Image Quality

In every work involving visualization, the natural way of lighting and physically correct materials play the most important role. Thea Render light simulation and our unique material system ensure that all your images will take advantage of these essential qualities. No matter whether you render a simple interior design or a detailed product presentation with complex materials the image will tell a whole story for itself. You can focus on your artistic expression while Thea will take care of the final result.

 
Wednesday, 18 December 2013 13:21

Thea Render Edition 1.3

In the last months, we have made a series of advances (followed with related tech announcements) which we are happy now to make them available in our new milestone edition v1.3! The new edition, codename "Presto Square", brings Thea Render one step closer to perfection. We have enjoyed working on it very much and we are really proud of the results!




You can find information for the new edition in the corresponding edition 1.3 webpage or visit our new micro-site for Thea Presto. A list of the major new features, among various other improvements and bug fixes can be seen at the end of this release announcement.

To celebrate our new edition, we are launching a promotional offer for new users that can get the new version with up to 40% discount. More info can be found in our news web page. Even more, anyone that will buy a Thea Render commercial license, either standalone or within a bundle, will be automatically enter our edition 1.3 prize draw: one iPad Air ($729) and a Wacom Pro Tablet ($499) for the lucky winners.




Major New Features in Edition 1.3

Presto GPU+CPU
Presto is now running on both GPU and CPU simultaneously, harvesting all your computer raw power. For coding Presto on the CPU, we didn't want just a "port" of the code from Nvidia CUDA architecture to x86/CPU architecture. We wanted to squeeze the CPUs to the max and see a real performance comparison between GPUs and CPUs. For this, we decided to adapt Intel's Embree library. What does this mean? with every GPU and CPU core running Presto, it means fast, very fast, rendering. And this fast rendering is coupled with Thea's material/light system. All in all, pure quality in the shortest render times!

New Physical Sky
The new Improved Physical Sky is much more accurate for spectral rendering and yields much better results in higher values of turbidity (which are usually wanted to give special mood to a render). The parameters for the new physical sky model are basically the same with similar influence on the image but more accurate response and are available for all render engines.

Instancing Support for Presto
Presto has now full instancing support. After various small and big memory improvements, millions of instanced polygons can now be rendered without a problem. Presto can now handle all the geometric complexity you want.

Micro Roughness
In nature, a usual observation for very smooth objects is that their reflections vary from blurred to sharp gradually, as the viewing angle goes from normal to shallow. We are very proud to introduce the idea of Micro Roughness, as a means to control this phenomenon. With Micro Roughness we have control over two parameters corresponding to the micro structure of the surface, the average width and height of the micro anomalies on the surface (measured in micro meters).

Sampling Improvements for Presto
Presto is now quite more sophisticated in terms of algorithmic design. With the addition of various sampling improvements, such as for scenes with area lights, image-based lighting, subsurface scattering, scenes in the presence of many light sources and antialiasing filtering, Presto converges much faster and this takes place without losing its interactivity.

Camera Z-Clipping
You can now cut and render the geometry beyond a near and far distance and have a look inside objects and constructions!

SSS and Volumetrics for Presto
Not only subsurface scattering and volumetrics are supported by Presto but they are also delivered fast, truly realistic, without any approximations.

Automatic Updates
We have added a mechanism to check for available updates (content or application), right from inside Thea Studio, so as to stay always up-to-date.

 
Thea Render v1.1 Now Available!
Tuesday, 27 September 2011 05:53

Dear friends,


it has been a while since our last revision, but we took the summer to enhance Thea Render as much as possible. And now, we are coming out with our next edition v1.1, codename "Chameleon", another great milestone accomplished!

The new edition has two very important additions. The first is a performance improvement, up to x2, which makes Thea faster than ever (tech announcement here) while the second is the very important integration with Motiva Colimo (tech announcement here) that makes possible to generate "infinite" variations from a single render!

But it is not only the additions above. There are some cool features in Thea that improve the workflow a lot. Like the History panel, which based on the feedback so far, it is of those features that once you have used it, you simply cannot go back! Please take a look at our v1.1 Demoreel (watch on youtube, watch on facebook) that shows all the new things in fast forward.

You can find the download links to our newest Thea v1.1 in our webpage. You can also download the newest Colimo v1.2 from our webpage and explore the new "repaint" feature. Don't forget to watch our video tutorials, particularly the new ones, showing the changes introduced in v1.1 (watch on youtube, watch on facebook) and the integration with Colimo (watch on youtube, watch on facebook).

Even more, we have set a special promotional offer for Colimo application, that you can buy now in the special price of 99 euros (nominal price at 139 euros; vat not included and will be applied for EU private customers). This offer is a limited one for a period of 2 weeks (until Monday 10 October) and only available for Thea licensed users or users purchasing Colimo along with Thea Render.

I hope that you will enjoy the new revision as much we enjoyed creating it! The warm spirit of the community and the people contributing makes the process both challenge and fun!

Yours

Ioannis Pantazopoulos

 
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