Thea Render - News
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Friday, 20 May 2011 08:52 |
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Luminance and illuminance properties of a scene are the two key factors in lighting design; they describe the energy arriving to our eyes and space correspondingly, but in the way we, humans, perceive and interpret lighting. These properties can now be computed out-of-the-box, in parallel with the rendering process. Besides the cool false-color rendering, user can select multiple regions of interest where he can analyze the extreme points and distribution of values. In addition, a full report can be easily generated, that can be viewed in any web browser.
With the addition of this feature, photometric analysis and reports, which are usually found in expensive applications, are now delivered with the fidelity and accuracy of Thea Render.
Forum Post
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Release shift for March 1st! |
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Saturday, 19 February 2011 16:45 |
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Dear friends,
Due to the high interest for Thea Render, we decided to shift our release date for 1st of March. This also gives us the necessary time for the next release candidate with some substancial improvements! It is also the last week that users can try Thea Render and purchase with our beta promotional prices.
Yours
Ioannis Pantazopoulos |
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Release on February 21st! |
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Thursday, 03 February 2011 10:59 |
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Dear friends,
Thea Render is a new renderer with multiple render modes (unbiased and biased), interactive render, a unique material system, advanced studio and many other features that we are researching and creating with a lot of love for 3 years now. Starting from the previous year, the renderer is going under an open beta testing phase and it has been available from our website along with exporter plugins (for 3dsMax, Blender, Cinema4D, Rhino, SketchUp, SoftImage and the upcoming for Modo).
If you would like to see a collection of images rendered using Thea, you can check out our fresh 2011 Showreel on Youtube or ShowReel on Facebook, where you are very welcomed to join us.
We have finally a release date to announce! We feel that we have finished a first cycle of our development and besides ironing out the application, there were quite a lot of tech advances. We believe that Thea has already reached a high level of quality/stability and so, our release date is set for 21st of February! This is also when we will end our promotional discounted prices on Thea and associated plugins.
A release date means also a lot to us. It is a new "starting point" to go even further, making Thea standing out of competition. We are very excited to see what the future brings and we would like to insist that Thea star will only be rising.
Yours
Ioannis Pantazopoulos |
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Mix Experience (Online Magazine) |
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Thursday, 16 December 2010 09:32 |
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Terminator Artifact Treatment |
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Wednesday, 15 December 2010 08:21 |
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The terminator artifact is one that can be seen at the limit of lighting for models of low-poly subdivision (it is more obvious in low-poly meshes although it can be seen on very detailed meshes when closing up). As far as we know, the majority of unbiased renderers suffers from this problem. In biased renderers, it is somewhat easier to fix the problem.
In Thea Render, we didn't want a solution that could alter/bias material appearance but instead we very carefully compensate for the energy loss due to the terminator artifact dark zones. Our solution produces smooth renders even for very low-poly models with the basic assumption that the subdivision is uniform (i.e. not abruptly changing).
We are actually very proud that we have this working out-of-the-box for all engines.
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