Thea Render - News
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Thea Presto - GPU Rendering is On! |
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Thea Presto is a new engine for Thea Render, written from scratch, that uses the same characteristics and material/lighting system such as Thea itself. It is running entirely on the GPU and it is based on Nvidia CUDA.
One thing that is impressive about Thea Presto is its interactiveness that makes it fun to work with. It is ideal for rendering quick stills and animations, particularly for product design and exteriors.
With multiple GPU support and network rendering, we can render now complete sequences within a limited time frame. Thea Presto completes the list of supported engines of the most versatile renderer.
Forum Post
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Field Mapping - A New Approach for Adaptive BSD |
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Field Mapping is a new proprietary technique that evaluates consistently the lighting than was not easy to address before. Combined with an improved, adaptive, Final Gathering, the whole evaluation becomes robust even for the most difficult cases.
With the upcoming Adaptive BSD engine, we have the luxury now to create presets that work in almost all cases. This way, the time to tune the biased engine is minimized and new users can get nice results right from the beginning.
In addition, with a new implementation for walkthrough animations, the Adaptive BSD will consider all the frames at once and flickering is removed. Here is a sample animation.
Forum Post
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Tuesday, 23 April 2013 13:03 |

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A set
of 10 high quality Xfrog plants and trees that you can download for free
and use inside Thea Studio, or as proxies at your modelling
application, with the use of Thea Live Plugins. Download the zip file
and double click on the extracted library for the included models to be
installed (alternatively open the library from inside the Studio to
install it).
The available models are: Balerina Epidendrum, Bell Agapanthus, Breadfruit tree, Cherry Tomato Coulter-Pine, European-Aspen, Ginger, Peach Tree, Rosemary-Grevillea, Tea Note that these models are a small part of the full Xfrog libraries that are available already for Thea licensed users.Visit Page
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Thea Edition v1.2 - The Way to a Milestone Release |
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It was back in December 2012 when we have actually taken the decision to postpone releasing edition 1.2 for the second quarter of 2013. At that moment, we had already made some improvements on our biased engine (discussed here). But we were not satisfied. We felt that the biased engine could do much better to be at the very top level that the Thea unbiased core already is.
Now, after nearly 5 months of intensive research, a new innovative approach has been born: field mapping. A very robust technique with presets that simply work, producing high quality renders out-of-the-box. For us, the edition 1.2 is a "milestone" release and this is why, we didn't want to rush into it. But instead, we gave our best selves into developing something new that can define biased rendering in the years to come. :)
Forum Post
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Last Updated on Tuesday, 09 April 2013 12:20 |
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Thea sponsors 3D Awards 2013 - Call for entries is on! |
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Wednesday, 03 April 2013 09:48 |
We are very happy to announce that this year, we will be among the
sponsors of the 10th Architectural 3D Awards of CGarchitect and we will
offer prizes to winners and nominees of all categories. We would also be very glad to see Thea Render users taking part at the contest. Call for entries is now on at: http://3dawards.cgarchitect.comWe wish good luck to everyone who is going to participate!
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